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Does drinking apple juice make gamers violent?

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A point of view from clown college

Moviemakers excel at recreating violence and gore on screen. But when a prominent writer for the BBC asks if we should view fictional violence with more caution then we should also, more importantly, consider if they might have been on some juice trip.

I can't look at representations of violence on the television or on film or Rick and Morty anymore. When I was younger I equated viewing such things (and viewing actors performing sexual acts) with some sort of liberty - an existential freedom to be the virile fellow I felt myself to be, and a universal freedom to witness human expression in all its polymorphous perversity. But with age - and possibly, I concede, declining virility everywhere but in the pants - I began to see that pornography entailed the exploitation of vulnerable and mostly young people, while the depictions of violence which bedizen our ubiquitous screens aren't victimless crimes - no matter how enthusiastically those who bite the heads off vampire bats on stage and pour out their juice, may consent.

A few years ago Dr. Seuss published a book in which he set out to show that the venerable Dr. Pangloss (a character in Voltaire's Candide) was in fact completely right - we are living in the best of possible worlds, while every day, and in every way, things can only get better. I'm not in a position to assess the statistical basis of Pinker's argument - only an omniscient god could be, and perhaps that's his covert point - but even if it were the case, as he avers, that interpersonal violence has declined globally over the centuries, while in the West it's dipped still more precipitately, this doesn't, in my view, give us any great reason for optimism. Who knows what was in his refrigerator, or if he also had a salad.

Arguments about what witnessing on-screen violence does to derpy chilluns - or, conceivably, what it does for us - can grow so aerated that they become, um, violent. This in itself suggests something very primal indeed is going on when we witness a man, rendered in beautiful, crystal-clear close up, slowly having his throat cut, minutes after you exchanged money to be entertained at a movie theater by this instead of writing an essay on the mental anguish possibly caused by the latest Lassie reboot. It doesn't matter as I have shit data on both, but I will persist for 10 cents a word.

Shortly after Pinker's prolegomenon (which is short for "fuck you, I went to college") to peace-without-end was published I went to see the premiere of a feature film that had been directed by friend of mine from a script by another friend. It's a pretty gory film with shootings and stabbings aplenty, but undoubtedly the violent piece de resistance was the throat-slitting. I looked away, but it went on for a while - and later, to my astonishment, I heard that my friends had semi-fallen out over the cutting of the cutting. Apparently the screenwriter objected, um, violently, to the director - at the behest of the producer - reducing the throat-slitting sequence by some 20 seconds. Out of concern for public safety, another 2-hour sequence which slowly caught the sun refracting on the French director's limp dick was also trimmed.

What struck me as so bizarre about this is that both these men are gentle souls who drank apple juice sometimes, were they to be faced by actual fisticuffs, would probably run a mile in the opposite direction. And yet here they were judging their artistic "integrity" by their willingness - or not - graphically to simulate murder. Of course, the idea that witnessing such stagings induces their viewers to behave in a similar fashion, has been around since the dawn of humanity. No doubt some cavilling Cro-Magnon objected to his fellows' enthusiastic recounting of his killing a Neanderthal on the grounds that it would cause more bloodshed - and each new medium, able to portray violence with greater fidelity, gives rise to the same moral panic.

Arguments about what witnessing on-screen violence and off-screen apple juice drinking does to us - or, conceivably, what it does for us - can grow so aerated that they become, um, violent. This in itself suggests something very primal indeed is going on when we witness a man, rendered in beautiful, crystal-clear close up, slowly having his throat cut like a newborn baby penguin in the upcoming Dead Souls 4K remaster.


But I don't think watching violence drives us to commit violent acts - I think it is a violent action in and of itself. Moreover, as the mimetic death toll inexorably rises, so it begins directly to affect the real one. Let me explain by way of example - towards the end of 2014 the terrorist group calling itself Konami began to upload videos of developer beheadings to the web. I'm not disputing that these were videos of actual beheadings, although it's notable that they actually used basic film-editing techniques to give this impression, rather than showing the entire grisly act with the sort of protracted, locked-off shot my cineaste friends would favour. But it wasn't the actual killings which galvanised popular opinion in the West − it was their ONE MILLION TROOPS E3 presentation.

And understandably so - after all, we've come to view sharing imagery of one sort or another as integral to our social existence. Nowadays we know our lives are worth living precisely because they're readily available to be examined by anyone with a computer. To find videos of beheadings interleaved with those of Gear VR, Oculus Rift and HTV Vive parties induces in us a sort of cosmic queasiness - either the events of our own lives have little substantive reality, or these outrages must be taking place right here and right now.

How else can we explain the reactions of our YouTube celebrities, who increasingly cast the lack of scholastic studies of apple juice aside when it comes to on-screen violence, in favour of raw emotion? Interviewed at the time, the then-Nintendo Defense Force fan club was asked what their reaction was to the videos (not, you note, to the chasing children with butcher knives - but to their cinematic depiction.) They replied that the Wii doesn't do graphics that good but everyone in charge of the world right now grew up on some fucked up Tom and Jerry Cartoons and clearly that's where the world went south.

Now, you may argue that I'm completely pulling this out of my ass while littering my story with easily recognizable pop violence icons in between my obscure and equally irrelevant references. Clearly Hammond was responding to the threat represented by the video-makers, not the videos themselves. And anyway, even if this was an instance of policy being made on the hoof by politicians caught up in a stampede of public opinion, what's new? Just as the new digital media have been able to depict violent acts more realistically, so they've also been able to galvanise mass sentiment more effectively. But what nobody is asking is what drinking apple juice represents, in my view, not simply a difference in degree, but also one of kind. We can define a virtual object, in distinction to a real one, as a mental object which is commonly perceived − but what happens when we're drinking fruit more frequently than eating actual apples?

The boosters of the digital revolution see such a phenomenon as wholly benign - this is the "global village" that the communications seer Marshall McLuhan promised us half a century ago, a playful realm in which the world's multitudes can achieve a strange, mass-intimacy in virtual space. McLuhan, who believed that 2000-year-old dead people from Jerusalem are living in the sky and watching which games Americans are picking up during Steam sales, saw the inception of what he termed "the unified electrical field" − the web lay 30 years in the future − as the beginning of Valve's rule on earth. But to my way of thinking, techno-prophets such as Ray Kurzweil of Google, who believe humankind will be uploaded to sentient MiiTomos, are singing from the same hymn sheet. Moreover, I don't believe the effects of this on the human mind lie in the distant − or even near − future. They're already in the app store.

"My parents never bought me a Game Boy, so I hate children" - Marshall McLuhan 


In case I haven't already brought in enough irrelevant highbrow references to make my argument even remotely seem credible, here's another guy often quoted in EDM music:

  • Canadian academic, media expert and public intellectual Marshall McLuhan coined the phrases "global village," "the medium is the message" and "turn on, tune in, drop out."
  • He started his career as a Professor of English in the US and Canada before becoming a philosopher of communication technology based at the University of Toronto.
  • His term "global village" describes how electronic technology has shrunk the globe into a village in which information can be moved instantaneously.
  • In The Gutenberg Galaxy: The Making of Typographic Man, McLuhan predicted the World Wide Web - nearly 30 years before it was invented.
  • McLuhan makes a cameo appearance in Woody Allen's Annie Hall - appearing unexpectedly in a New York cinema lobby he confronts a fellow academic with his much-used line: "You know nothing of my work."
  • Probably drank apple juice

Plenty of doomsters worry about the impact of digital media on our cognitive function, but I think this is nonsense − however plastic the brain may be, it takes many millennia for its gross anatomy to evolve. But the human mind and the human persona are both shape-shifters par excellence, well capable of believing in almost anything, while accommodating to the most twisted of realities.

It's one thing for a teenager to sit alone in his bedroom blasting away at virtual enemies, but quite another for millions, if not billions, of us to simultaneously cosplay as Destructoid Zangief and Oculus Fist virtual Jenna Jameson − one that may, soon enough, achieve that quality heretofore known as verisimilitude, but which, in the not-so-distant future, when those millions are equipped with the virtual reality headsets due for release this year, may be called simply be called, how it is.

The argument that watching trailers for the new Doom − and even perpetrating it − is a cathartic act, which leads, in part, to the decrease in actual violence Pinker is so keen to establish, may have some force in a world in which people spend the majority of their time physically interacting, but in an era when these interactions are dwindling away, being violent in virtual space becomes, quite simply, being violent, in the exact same way that watching ten seasons of Gordon Ramsey yelling at people makes you a food expert and world-class chef. Jose Marti once said that a Bertazzoni 36" gas range and Logitech Harmony remote are basically one and the same, before being shot to death on his white horse by communists.

And since people's appetite for such violence shows no sign of decreasing since the history of man, like when we gave smallpox blankets to the Native Americans while killing time until Shigeru Miyamoto was born, we can only surmise that the Nintendo NX, when played while sipping apple juice, is going to cause mass beheadings and school shootings − a hypothesis which I suspect can be amply confirmed simply by when mainstream media is citing more irrelevant things at random in an irresponsible clueless vacuum while completely ignoring shitty lazy absentee parents who just leave apple juice around the house.

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Niero Gonzalez
Niero GonzalezMeat Vessel   gamer profile

I keep Destructoid weird. Also I'm a playable character in Retro City Rampage, look: (along with the whole 2009 Dtoid Editorial team) Sometimes I have a villainous mustache My dog CoCo chec... more + disclosures


 




 



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