It's a videogame
Kickstarter has changed the way games are promoted, developed, and sold. That's pretty darn great, but with new frontiers always come new questions. What does it take to succeed in market where the consumer can decide what games bring in money before the games even exist? What games really belong on Kickstarter? What games best deserve that caliber of grassroots support?
Perhaps the answer lies in DKS's Reality Death Maze and its close cousin Zombii Outbreak. There are games that defy conventional concepts of "marketability", crafted by industry mavericks who are unashamed to produce work that exists outside of the conventions and standards that most human beings are accustomed to.
Maybe this is why God made Kickstarter -- for developers that truly have no other option. Is it fair for industry veterans with multiple potential paths to profitability (publishers, grants, loans, work for hire) to hog all that Kickstarter cheddar while the folks at DKS are brimming with ideas but are starved for means? It may sound uncouth, but I'm fairly certain that crowd funding is the only hope that Reality Death Maze and Zombii Outbreak have of being born into this world. Even still, can we expect the laws of space and time to accept the existence of these two reality defying articles of humanity? I suppose it'll be up to you, dear reader, to decide what becomes real and what remains in the intangible realm of idea.