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Divinity: Original Sin release date set for February 28

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Kickstarter money made the game bigger

Originally planned for release this fall, Divinity: Original Sin has been pushed back to spring. This delay is a result of developer Larian Studios implementing stretch goals which brought in more money to the Kickstarter campaign. The stretch goals included things like a day and night cycle and routines for villagers, and required the team to go back and redo a lot of the game's scripting and add places for people to live.

All of the new changes will certainly make this a better game, and taking a few extra months to make sure everything is polished is never a bad idea. No one ever remembers a slight launch delay, but people will always remember a crappy launch. Take the extra time, and deliver a game that is dripping with awesome sauce.


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Joshua Derocher
Joshua DerocherPC Contributor   gamer profile

Josh is a PC gamer. He can usually be found flying around in EVE Online. He's been known to enjoy playing role-playing games like Dragon Age: Origins, Skyrim, and Planescape Torment. He starte... more + disclosures


 



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    Filed under... #Delay #Kickstarter #Larian Studios #pc #Role-Playing Games #video

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