As of this morning, racing game fans craving DiRT 2 have two distinct options to pick from: play the off-road racer in September on either an Xbox 360, PlayStation 3, Wii, DS, or PSP, or wait until December to get the more visually appealing PC version of the game.
Codemasters says DirectX 11 was “too compelling to ignore,” and that it will bring gamers “the most realistic, immersive and exhilarating racing experiences in the business” through “hardware tessellation, multi-threading and Shader Model 5.0.”
I couldn’t tell you what any of that jargon means other than better graphics, but apparently DiRT 2 on PC will feature improved “water and other surfaces as well as crowd animations.” I can’t help but think back to when sports games switched crowds from 2D sprites to 3D models. My mind was blown.
Will the switch to DX11 have the same effect? Possibly.