Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 

 

Dev says being a Ghostbuster is tough because of ghosts

2011-03-18 12:40:00  ยท  Nick Chester
0

According to the producer of Ghostbusters: Sanctum of Slime, being a part of the Ghostbusters team is tough. Why? Well, because you have to deal with ghosts, obviously.

Does anyone sign up for the Ghostbusters and not think they'd have to deal with ghosts? I mean, that's kind of part of the job description, right? It's like getting a job at GameStop and then complaining the job is hard because you have to sell people games. (Note: working at GameStop is hard, like most retail, because most people can be stupid.)

In any case, enjoy this latest Sanctum of Slime dev diary, which shows off a bunch of in-game footage for the fun-looking twin-stick co-op title. Also, have some new screenshots while you're at it. This is likely the last you'll hear about the game from us until our review, because it comes out next week.

Anyone thinking about picking it up?


The article continues below. Login to skip ads, get faster mobile, and dibs on betas
 
 

 

TwitterRedditEmailFacebook
 
Nick ChesterFormer Editor-in-Chief (2011) // Profile & Disclosures
Fronts5953Blogs 106Following63Followers349

Editor-in-Chief @ Destructoid.com nick at destructoid.com  more


 



#Developer stuff #Ghostbusters #PC #PS3 #PSN #video #Xbox 360 #Xbox Live Arcade
 
 


READER COMMENTS LOADING BELOW...

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

spacer