"Dead to Rights is all about extreme visceral combat," says Dead to Rights: Retribution character art manager Dan Calvert in this latest developer diary, "it's all about action, adrenaline. We have awesome violence."
The game is so violent, in fact, that the team says it had to tone down the look and feel of the characters because of it. While they initially went for a photo realistic look, they found that the game was so violent that it actually made people uncomfortable. Because of that, they went with a more stylized look for in-game character models.
The team also goes on about the design choices made for the game's dog, Shadow. You'd think they just sat around and said "Let's make a bad ass wolf dog thing that gnaws people's faces off." But it's a bit more complicated than that, as things usually are. There's more details in the video if my "bad ass wolf dog thing that gnaws people's face off" explanation isn't good enough for you.
Dead to Rights: Retribution ships for PlayStation 3 and Xbox 360 in 2010.