dark        
spacer

Dead Space 3 wasn't originally designed for microtransactions

0

'Surprise' - said no one

For all intents and purposes, Dead Space 3 is a pretty big failure. It eschewed the ideas that the first two games were building on and contained all of the worst bits of the modern games industry. There was a microtransaction-laden system which saw crafting materials drop at a lower rate to coax players into spending money, a co-op campaign that locked out some content in the campaign, and an ending that was hidden behind DLC. The game isn't necessarily a bad action title, but it fails to be Dead Space and ultimately does nothing to close out the story of Isaac Clarke.

To the surprise of no one, Dead Space 3's creative director Ben Wanat, who sat down for an interview with Eurogamer's Chris Bratt, confirmed that the original pitch for the finale didn't include any microtransactions or action-heavy elements. Detailed in the video below, Bratt goes over what the original plan for Dead Space 3 was and how EA's expectations for continued sales basically killed the game before it had a chance.

For me, the best aspect of Dead Space 2 was the struggle Isaac was facing over the death of his girlfriend. I felt it added a very personal element to the story and the scenes where his psychosis kicked in were outstanding. Maybe being guilt-ridden isn't the easiest thing to market, but it was a different approach to action games that rarely gets covered in the industry.

Most titles opt for voiceless macho men who shrug off jabs to the face and barely emote beyond anger. Having a main character who felt defeated by his past and struggled to accept reality echoes a lot of the problems people face in their own lives. To see him overcome those struggles would have been huge, but we ended up with a heavily compromised and clichéd entry that just feels hollow. Hopefully as we move forward, big companies will start to take some creative risks and stop forcing every new game to contain each feature of the competition.

The Dead Space 3 the developers wanted to make [Eurogamer]


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Peter Glagowski
Peter GlagowskiNews/Reviews Contributor   gamer profile

Plucked right from the DToid community (formerly KingSigy), Peter is an aspiring writer with a passion for gaming and fitness. If you can't find him in front of a game, you'll most likely find hi... more + disclosures


 



Also on destructoid: Dead Space 3   (91)   From our database:

  • Dead Space 3 wasn't originally designed for microtransactions - Peter Glagowski
  • John Carpenter wants to direct a Dead Space film - Allistair Pinsof
  • Dead Space 3 is the latest game to have officially failed - Jim Sterling
  • Replica Dead Space Plasma Cutter will burn your face off - Hamza CTZ Aziz
  • Dead Space 3 DLC work began after main game was finished - Hamza CTZ Aziz
  • Dead Space 3: Awakened is a return to survival horror - Hamza CTZ Aziz
  • Origin has a big sale on all three Dead Space games - Hamza CTZ Aziz
  • All the horrific ways you can die in Dead Space 3 - Hamza CTZ Aziz
  • Get Dead Space 3 for $39.99 on Amazon, and Groupon - Hamza CTZ Aziz
  • More related stories
    Filed under... #dead space #Deals #Electronic Arts #PC #PS3 #Sales #Survival Horror #third-person shooter #Visceral Games #Xbox 360

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •