Daemon X Machina trailer runs through all of the post-demo changes


How marvelous

Daemon X Machina is one of those games whose mere existence is going to warm a lot of hearts. We first got a feel for the stylin' mecha game with the Prototype Missions demo on Switch. Now, after taking in specific fan feedback and reading between the lines, the developers have a status update.

It's best to watch this trailer to see the before-and-after comparisons, but I'll recap the changes. In short: they're taking an already cool concept and fine-tuning the audio, visuals, and controls.

Improvements made after demo feedback

  • New equipment allows you to lock-on to enemies. When equipped, the camera will track any enemy that has been locked-on to.
  • Enemy health bars have been added during boss and Arsenal battles.
  • Equipment can be scavenged from defeated enemies from further away.
  • You can also now steal equipment while hovering.
  • Indicators now show which direction enemy fire is coming from.
  • Motion controls have been added for aiming you can tune sensitivity, or turn them on or off, in the Options menu.
  • If you hold the attack button while reloading, your weapon will start firing as soon as the reload is completed.
  • By default, the R button is used for boosting and the Y button fires auxiliary weapons. You can change the button configurations in the Options menu.
  • The initial velocity at which you ascend and descend mid-air has been increased.
  • Attacks now feel more forceful thanks to additional sound effects.
  • You're no longer forced back into the mission area if you step outside. Now, you'll fail the mission if you leave the mission area for too long or continue past the boundary marker.
  • Radar visibility increased.
  • Improved visibility of smaller enemies.
  • Clearer distinction between enemies and allies.
  • Font size of text is increased.
  • Ammo drops from enemies increased.

Some of these are standard features, while others are smart tweaks that'll coalesce into an overall better-feeling game. It's especially neat to see Marvelous outline the changes with actual footage.

Daemon X Machina is out September 13 you in yet?

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Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures



Also on Destructoid: Daemon X Machina   (7)   From our database:

  • Review: Daemon X Machina - CJ Andriessen
  • Daemon x Machina 'Prologue' demo available now on Nintendo Switch - Chris Moyse
  • Daemon x Machina unleashes suitably dramatic Japanese launch trailer - Chris Moyse
  • Daemon X Machina's latest trailer goes over customization and co-op - Peter Glagowski
  • Daemon X Machina lands a limited edition set for Europe and Australia - Peter Glagowski
  • Daemon X Machina trailer runs through all of the post-demo changes - Jordan Devore
  • Daemon x Machina is looking sick ahead of its launch - CJ Andriessen
  • PSA: Daemon X Machina's Switch demo is being pulled soon, grab it now - Chris Carter
  • I'm even more excited for Daemon X Machina now that I've played its demo - CJ Andriessen
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    Filed under... #Marvelous Entertainment #mech #Nintendo #Nintendo Switch #Trailers



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