dark        

Daemon X Machina trailer runs through all of the post-demo changes

0

How marvelous

Daemon X Machina is one of those games whose mere existence is going to warm a lot of hearts. We first got a feel for the stylin' mecha game with the Prototype Missions demo on Switch. Now, after taking in specific fan feedback and reading between the lines, the developers have a status update.

It's best to watch this trailer to see the before-and-after comparisons, but I'll recap the changes. In short: they're taking an already cool concept and fine-tuning the audio, visuals, and controls.

Improvements made after demo feedback

  • New equipment allows you to lock-on to enemies. When equipped, the camera will track any enemy that has been locked-on to.
  • Enemy health bars have been added during boss and Arsenal battles.
  • Equipment can be scavenged from defeated enemies from further away.
  • You can also now steal equipment while hovering.
  • Indicators now show which direction enemy fire is coming from.
  • Motion controls have been added for aiming you can tune sensitivity, or turn them on or off, in the Options menu.
  • If you hold the attack button while reloading, your weapon will start firing as soon as the reload is completed.
  • By default, the R button is used for boosting and the Y button fires auxiliary weapons. You can change the button configurations in the Options menu.
  • The initial velocity at which you ascend and descend mid-air has been increased.
  • Attacks now feel more forceful thanks to additional sound effects.
  • You're no longer forced back into the mission area if you step outside. Now, you'll fail the mission if you leave the mission area for too long or continue past the boundary marker.
  • Radar visibility increased.
  • Improved visibility of smaller enemies.
  • Clearer distinction between enemies and allies.
  • Font size of text is increased.
  • Ammo drops from enemies increased.

Some of these are standard features, while others are smart tweaks that'll coalesce into an overall better-feeling game. It's especially neat to see Marvelous outline the changes with actual footage.

Daemon X Machina is out September 13 you in yet?

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 


 


Also on Destructoid: Daemon X Machina   (9)   From our database:

  • Daemon x Machina update brings PvP combat, Duel mode and bug fixes - Chris Moyse
  • Daemon x Machina to receive new 'Battle Mode' and other content - Chris Moyse
  • Enjoy this Daemon x Machina soundtrack with your next tub of ice-cream - Chris Moyse
  • PSA: Grab the yellow stuff in Daemon x Machina - Chris Carter
  • Review: Daemon X Machina - CJ Andriessen
  • Daemon x Machina 'Prologue' demo available now on Nintendo Switch - Chris Moyse
  • Daemon x Machina unleashes suitably dramatic Japanese launch trailer - Chris Moyse
  • Daemon X Machina's latest trailer goes over customization and co-op - Peter Glagowski
  • Daemon X Machina lands a limited edition set for Europe and Australia - Peter Glagowski
  • More related stories
    Filed under... #Marvelous Entertainment #mech #Nintendo #Nintendo Switch #Trailers

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •