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Cuphead could be this year's big run-and-gun game

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It has skyrocketed to the top of my radar, at least

That's my hope, anyway. Cuphead is one of those games I feel bad for not noticing sooner. Sporting a remarkable sense of style and animation, this looks to represent the best of the run-and-gun genre, with developer Studio MDHR citing influences like Gunstar Heroes, Contra Hard Corps, and the Mad Hatter boss fight in Batman & Robin. These people know their stuff.

"With Cuphead, we aim to evolve the genre by adding new features such as: super arts, infinite lives, a playable world map and hidden secrets," writes the team. "In addition to that, we will have refined controls, additional boss patterns on harder modes and balanced weapons to equip (that you don't lose!). We plan to release 10-15 bosses per episode and end up with over 30 bosses." The full introductory blog post, linked below, is an insightful read about the design intentions.

The game is expected to hit PC first, followed by Mac and Linux releases and, eventually, PlayStation 4 and/or Xbox One versions.

What kind of game is Cuphead? [Studio MDHR via Digital Trends]

This clip of the Captain Silver boss fight is only several seconds in length, but it says so much:

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Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 


 


Also on Destructoid: Cuphead   (45)   From our database:

  • Cuphead: The Delicious Last Course slips to 2020 - Jordan Devore
  • Cuphead is getting ported to... Teslas - Brett Makedonski
  • This incredible Cuphead mural was made entirely out of duct tape - Chris Carter
  • Cuphead update brings the PC and Xbox One versions in line with Switch - Jordan Devore
  • Five things Switch owners should know before pulling the trigger on Cuphead - Jonathan Holmes
  • Cuphead announced for Nintendo Switch - Chris Carter
  • How do you like them Apples? Cuphead makes the leap to Mac today - Brett Makedonski
  • Cuphead's creators answer our burning questions - Brett Makedonski
  • Cuphead passes three million sales and it deserves every one of them - Jordan Devore
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