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Creative Assembly talks about goals for Alien: Isolation

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'This had to be a horror game'

We've already talked a lot about Alien: Isolation today. Like, so much. We've shared the game's announcement, a hands-on preview, and what Isolation has in common with Colonial Marines

So, we're going to stop yammering for a bit, and let Creative Assembly tell its side of the story. Have a listen as key developers share the team's vision and goals for its run at an Alien game. Oh, and as you're falling asleep tonight, try not to think about the possibility of a Xenomorph on the ceiling or under your bed, and how you would never even know.


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On Destructoid: Alien: Isolation   (98)   From our game database:

  • Alien: Isolation gets a Game of the Year edition, but it's named correctly - Brett Makedonski
  • Sega promoting Alien: Isolation with scary eels - Kyle MacGregor
  • Maybe Ripley's arms are made of fire? - Brett Makedonski
  • Creative Assembly reveals inital pitch video for Alien: Isolation - Alessandro Fillari
  • Never seen Alien: Isolation third-person footage shown at GDC - Alessandro Fillari
  • Alien: Isolation's latest add-on serves up a gruff face to the Xenomorph - Brett Makedonski
  • Alien: Isolation's new mode asks you to sacrifice success for security - Brett Makedonski
  • Creative Assembly sees opportunity in an Alien: Isolation sequel - Brett Makedonski
  • Attention all masochists: Alien: Isolation has a Nightmare difficulty now - Brett Makedonski
  • More related stories
    #Alien #Creative Assembly #PC #PS3 #PS4 #Sega #Survival Horror #Xbox 360 #Xbox One
     
     


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