Creating fear: the art of Manhunt 2

With the release of Manunt 2 for the PlayStation 2 and the Wii right around the corner, we’re only weeks away from a full-on media blast against the videogame industry. With its violent content and subject matter, Rockstar’s “murder simulator” is made even more potent when paired with Wii remote. Nintendo’s peripheral becomes your fists, a knife in your hands, a gun …

But as gamers, we’re not monsters. People put their pants on one leg at a time; gamers pull the wings off of flies one wing at a time. They raise their pinkies while drinking fine wines and talking about the evils of digital entertainment; gamers pour out sips of their 40 ounces of King Cobra for their fallen clan homies. They appreciate fine art; gamers appreciate concept art … as long as it involves S&M clubs and dead bodies. 

In this Manhunt 2 concept art Rockstar sent our way, a wide variety of gritty locations and tones are set for the game. I’m glad the title reaches beyond a mental hospital, and not just because I wanted to spend some time in a dirty brothel. But hey, I’m not one to turn down wild nights of sleazy sex with a one-legged, junkie prostitute.

[Editor’s note: Mom, if you’re reading this — I am one to turn down wild nights of sleazy sex with a one-legged, junkie prostitute. Love you.]

Nick Chester