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Cliffy B: the current PC model is broken

2008-02-14 08:21:00·  2 minute read   ·  SRVSLPS
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When one hears the name Cliffy B, the words Gears of War are most likely to follow it up -- and you really can't fault anyone for that association. After all, Gears was the first game that truly showed us that we had finally reached the next-generation. It sent message boards afire, and to say that it had each of us in awe is a gross understatement.

However, even as popular as Gears still is to this very day, both Epic and Cliffy B have been forever cemented in the minds of many gamers as PC developers first and foremost -- thanks to Unreal Tournament. That's why Cliffy may have caused some ire among dedicated PC gamers during an interview with MTV's multiplayer blog:

"I think people would rather make a game that sells 4.5 million copies than a million and Gears is at 4.5 million right now on the 360. I think the PC is just in disarray... What's driving the PC right now is Sims-type games and WoW and a lot of stuff that's in a web-based interface. You just click on it and play it. That's the direction PC is evolving into. So for me, the PC is kind of the secondary part of what we're doing. It's important for us, but right now making AAA games on consoles is where we're at."
Take a long, hard look at the state of PC gaming today, and tell me if you agree with him. When was the last time you were really excited about a game that didn't fit the mold that Cliffy just described? Fault him if you may for commenting about the numbers, but at the end of the day, Epic is first and foremost a business. Is PC gaming dead? Obviously not, but you cannot ignore the fact that consoles have streamlined the whole process, making it arguably a more enjoyable experience. So trace it back and tell us, fellow Destructoids...what exactly went wrong along the way?
 
[Via CVG -- Thanks, Adam!] 




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