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Check out this brutal The Evil Within gameplay

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Bethesda brings horror back to the mainstream

God, I'm looking forward to The Evil Within. Shinji Mikami, back doing horror, and backed by one of the few publishers with enough balls left to not stick cravenly to focus-tested sludge. Couldn't be happier with that.

Unpredictability, and unreliable tactics mark the philosophy of gameplay, according to Bethesda's Pete Hines. By design, a headshot may not be enough to take down an enemy, and some may even fake being finished off to get you. Enemies will lay traps for you, and false steps could see certain monsters take you down in one shot. 

Looks promising as heck, at any rate, and that art style is simply distressing. Love that.


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Also on destructoid: The Evil Within   (84)   From our database:

  • The Evil Within and Rage sold enough to warrant sequels - Zack Furniss
  • The Evil Within's latest title update kills off letterboxing - Brett Makedonski
  • The Executioner is the last Evil Within DLC, out May 26 - Steven Hansen
  • The Evil Within debuts 'The Consequence' DLC today - Chris Carter
  • The Evil Within's first DLC has the answers we're looking for - Jordan Devore
  • The Evil Within PC updated with settings for 60 FPS and letterbox removal - Jordan Devore
  • You're gonna lose your head over this The Evil Within glitch - Brett Makedonski
  • Review: The Evil Within - Chris Carter
  • Happy The Evil Within Day, you bloody goblins - Brett Makedonski
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    Filed under... #Bethesda #PC #PS3 #PS4 #Shinji Mikami #Survival Horror #The Evil Within #video #Xbox 360 #Xbox One

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