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Check out the patch notes for Nintendo's ARMS 3.2 update here

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But who is 'the interloper'?

Nintendo's long-limbed arena-fighter ARMS received a pretty hefty update yesterday. Version 3.2 brings a host of bug fixes and changes to the game's UI and mechanics, while also tweaking a few of the attributes pertaining to members of the game's day-glo roster.

I do find this particular note intriguing however: "We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice"

Sounds more like a character tease, so keep your eyes (and arms) peeled whilst you're out there scrapping away. The full list of patch notes is as follows:

  • Added new “Badge” feature.
    – Receive neat badges as a reward for fulfilling certain conditions.
    – Wear your favorite badge and show it off to your opponent.
  • Added new “Recent Replays” feature.
    – Select from a list and view replays of past matches.
    – Replay data is automatically deleted when necessary, starting with the oldest data.
    – Also, future ARMS updates will cause all replay data from past versions to be deleted.
  • During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
  • During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
  • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
  • Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
  • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
  • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.

    Adjusted the abilities of certain fighters and ARMS as follows:
Fighters / Arms Adjustments
Lola Pop It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.
Increased movement speed during high jump.
Increased movement speed when bounding.
Adjusted speed when descending.
Byte & Barq Decreased time interval between Byte and Barq’s respective attacks.
Max Brass Decreased expansion rate of attacks when buffed up.
Increased distance from which he can approach targets.
Megawatt Increased expansion rate when extending.
Increased extension speed.
Increased expansion rate of charge attacks.
Slamamander Increased extension speed.
Biffler Increased retraction speed.
Increased floatiness of jump attacks.
Boomerang
Coolerang
Increased expansion rate of charge attacks.
Revolver Increased retraction speed.
Retorcher Increased retraction speed.
Adjusted path followed when extending.
Nade Fixed online play issue where explosive damage would trigger twice.
Whammer
Kablammer
Increased speed of charge attacks.
Blorb Increased expansion rate when extending.
Increased time needed to finish expanding.
Chilla Decreased homing ability.
Tribolt Decreased speed of charge attacks.
Increased time needed to finish expanding.
Fixed multiple online play issues.
Triblast
Guardian
Clapback
Fixed multiple online play issues.

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Chris Moyse
Chris MoyseWeekend Editor   gamer profile

Chris (Orochileona) has been playing video games since video games began... still terrible at them. Former Saturday Night Slam Master, rambles nostalgically like Abe Simpson. I ain't here to figh... more + disclosures


 


 


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    Filed under... #ARMS #Competitive Multiplayer #Fighting Games #multiplayer #Nintendo #Nintendo Switch #Patches #Switch #Updates

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