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CD Projekt RED reveals what's in store for Witcher 2 v2.0

2011-09-27 20:00:00·  2 minute read   ·  Jason Cabral@jasondcabral

Get ready you silver-haired monster slayers of Temeria, The Witcher 2 version 2.0 is almost here! In preparation for its release on Thursday, CD Projekt RED has given up the details on all the features that 2.0 will contain. There will be a number of fixes for a wide assortment of issues ranging from hit detection to character lip-syncing.

On top of all of these fixes, this also features two new gameplay modes along with a new set of tutorial missions to help get new players started off on the right foot. The tutorial missions will have Geralt assist a wounded knight by the name of Bolton, and will introduce players to combat and alchemy; completion will suggest a suitable difficulty level for the player.

The already announced "Dark Mode" and "Arena" will offer a different challenge for veteran Witchers.

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"Dark Mode" will show players no mercy, in that even the most basic of enemy types will give Geralt a run for his money. In addition, players can also seek out new equipment sets which include the Blasphemer, the Oathbreaker and Kinslayer outfits. While not just keeping Geralt stylish in the latest of Temerian fashion, they can also boost Geralt's Vitality and may just give him the edge he needs to beat back the Dark.

"Arena" will allow players to pit their Witcher against a wide variety of opponents in gladiator-style combat. Players can win gold and items, as well as recruit allies for some of the more harrowing challenges this mode has to offer. Leaderboards will also be available for those who wish to compare body counts.

The combat improvements will include:

  • Improved targeting system
  • Unlimited parrying
  • Improved control responsiveness when casting Signs, parrying or attacking
  • Geralt's attack cannot be interpreted by enemies
  • Enemies kicking Geralt while he is down has been removed
  • Issues with weapon-to-target distance animations have been corrected

Other fixes will also include:

  • Casting several bombs does not freeze player input
  • Aspect ratio setting independent of resolution
  • Disk space for patching is reduced
  • Loading The Witcher saves no longer crashes your game
  • More enemies during Loc Muinne quest
  • Visual effect for Adrenaline no longer disappears quickly
  • Archers draw swords quicker when Geralt appears
  • Mages do not cast shield spells when daggers are thrown at them
  • Gameplay is paused during Geralt's finishing move in combat
  • Chapter 2 Troll can now be attacked
  • Improved dagger casting
  • Letho exploit removed
  • Insane difficulty game loading issues
  • Improved camera control
  • Adjustments to Mutagen statistics
  • Junk filter working properly
  • Corrections to Mini-Map during Chapter 1
  • Audio levels throughout the game
  • Animation adjustments to characters
  • Adjustments to character lip-syncing throughout the game

Jason CabralContributor // Profile & Disclosures
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Destructoid News Contributor, 2D/3D artist and all around art nerd. Avid retro game and promotional items collector, and frequent practitioner of Wing Chun Kung Fu. Disclosure: I have worked on ... more


On Destructoid: The Witcher 2: Assassins of Kings   (8)   From our game database:

  • You can play The Witcher franchise for free this weekend - Alasdair Duncan
  • CD Projekt almost failed before The Witcher 2 - Joshua Derocher
  • The Witcher 2 owners can grab CD Projekt's free mod tools - Jordan Devore
  • The Witcher 2 headed to Xbox 360 in April - Jordan Devore
  • CD Projekt RED will stop pursuing Witcher 2 pirates - Jordan Devore
  • The Witcher 2 devs crack down on thousands of pirates - Jordan Devore
  • CD Projekt: The Witcher 2 pirated 4.5 million times - Jim Sterling
  • Warner Brothers handling distribution of Witcher 2 on 360 - Liam Fisher
  • CD Projekt RED reveals what's in store for Witcher 2 v2.0 - Jason Cabral
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