Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store



Capcom wants to lower development cycles to 1.5 years for major sequels


That's awfully quick

Nobody likes waiting for the follow-ups to their favorite games. However, if you're a Capcom fan, that wait will be more tolerable than most others, as the Japanese publisher aims for significantly quick turn-around between installments in the company's biggest franchises.

In its most recent report to investors, Capcom outlined that it's striving for a 1.5 year development cycle for sequels in major franchises. It plans to do this by outfitting teams with a stable of 30 key developers, which can be supplemented by additional staff as the development crunch intensifies. As Capcom put it "This allows us to develop content with a small number of people while operating a number of lines at once."

While one and a half years seems rather fast, Capcom also mentioned that its eventual goal is to make the process even quicker. When you think of the franchises that are almost defined by the fact that they have annual releases, it might not be long before some of Capcom's biggest names come to mind.

Summary of Q&A at the Briefing of Financial Results [Capcom via NeoGAF]

The article continues below. Login to skip ads, get faster mobile, and dibs on betas


Brett MakedonskiManaging Editor // Profile & Disclosures
Fronts2411Posts5Blogs 4Following1Followers45

While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more


#Capcom #Developer stuff #Industry Bull


Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!