dark        

Bungie opens up even more about the future of Destiny 2

0

Director's Cut: Part Deux

Destiny 2 director Luke Smith is continuing his "Director's Cut" blog series, and part two really starts to do a deep dive into how the game is going to change from now through October, when the expansion Shadowfall launches.

Smith's admirable goal for the future involves "adding depth, and improving customization." That's basically the thesis for everything that follows in this massive missive. Smith makes it clear that cosmetics are still going to be offered up as rewards for in-game challenges and content, and not just locked behind MTX (real money transactions/microtransactions/IAP). Here's the gist: "Find the perks you want, find the armor look you want, (from the megalist of currently available Destiny 2 armor) and pursue that armor to get the elements/stats you want and combine them to make your Guardian."

Smith also gets into the nitty gritty of how armor works now. Each piece has an energy meter from 1-10, with the ability to pump materials and currency in to level it up (mods also have an energy cost). Smith says that getting a mod is akin to picking up a perk that you can use on all armor pieces. In other words, mods will feel a lot less like filler in Destiny 2 later this year (you can get a look at the new character/paper doll UI in the gallery below). To accompany all this there will be a stat-squish of sorts, common for many long form MMOs.

Arguably the biggest part of the conversation (and the one that made my eyes perk up a bit as someone who has been raiding since the beginning of the game) is how powerful sources (read: endgame gear opportunities) are going to be handled. After acknowledging that the system "ballooned" in this past year, Smith and his team are addressing this long term, with Prime Engrams dropping when you hit power level (item level or iLevel in MMOs) 900.

You can now earn more Prime Engrams each week, and world drops will be increased in power to help propel players past the soft cap ("World drops in Shadowkeep will have a chance to drop at a player’s current Power level"). These changes are due to undervalued legendaries, and in a near-unprecedented move, all new and returning players will sport a [high] power level of 750, allowing you to basically play with whoever you want: a smart move as the game leans into its "New Light" free-to-play aspect.

This passage is particularly telling, and indicative of something Bungie hasn't really admitted to often: "At D2 launch, we shortened the Power climb, over-simplified the game, made it too easy to get items, focused on bringing new players in, and hoped that players would pursue looks alone as their endgame (we were wrong!) while we continued to build features like what would become Forsaken Triumphs." As time goes on I'm more at peace with the alterations that are being made with Destiny 2, specifically the approach to progression.

We'll see how it actually works out come Shadowkeep, but for now it sounds good on paper. Again, if you actively play Destiny 2, the entire post is worth a read.

Director's Cut - Part II [Bungie.net]

You are logged out. Login | Sign up

 
 

Click to open photo gallery:

 

TwitterRedditEmailFacebook
 
Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: Destiny 2   (281)   From our database:

  • Bungie is going to meaningfully address Destiny PVP for the first time since, well, the franchise launched - Chris Carter
  • Bungie opens up even more about the future of Destiny 2 - Chris Carter
  • Bungie doubles down on Destiny 2's microtransaction Eververse, even without Activision in the picture - Chris Carter
  • Bungie will begin the first steps for Destiny 2 Steam migration, cross-save, this month - Chris Carter
  • Bungie shares Destiny 2 plans from now until the (delayed) Shadowkeep expansion - Chris Carter
  • Destiny 2's latest update severely nerfs contentious Lord of Wolves shotgun, adjusts several game modes - Chris Carter
  • Bungie isn't immediately fixing a beneficial Destiny 2 glitch - Chris Carter
  • Destiny 2's new darling mode Menagerie is getting a Heroic version, sans matchmaking - Chris Carter
  • Bungie clarifies that Destiny 2 on Stadia will not feature cross-play - Chris Carter
  • More related stories
    Filed under... #Bungie #Destiny #PC #PS4 #shooters #Xbox One

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •