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Brink patched for PC, fixes sound, fonts, servers


Another patch for the PC version of Brink has arrived, fixing up issues with sound as well as a few cosmetic issues and general performance flaws. 

By all accounts, the PC version is looking like the best of the lot, with more support and greater stability than its console brethren. I'm tempted to download it, but I'm worried about it being so complicated because it's on PC, and people who have played or even looked at a console game are unable to understand the intricate brilliance of PC gaming. 

Or something like that.

Check below for the patch details.

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Fixed sound dropping out when playing networked games

Improved graphical performance, especially when using Ambient Occlusion

Fixed voice packs being reset to default when you delete another character

Removed ability to use certain cheat protected commands in challenges

Fixed memory leak/crash when alt-tabbed out

User Interface:

Full servers are no longer filtered out of the browser

Added support for entering a range of numbers (i.e. 10-12) in server filters

Reduced font size in the server browser

Exiting Head customization returns to the correct menu

Fixed being unable to bind KP_Enter in the UI

Increased font size of in-game text chat

'Enter' now closes text chat prompt if empty

Fixed challenge in menu flashing even after completion

Dedicated Servers:

Improved dedicated server CPU performance

Fixed NPC not spawning for escort objectives online on servers using unsupported cvars


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#Bethesda #Brink #First-person shooter #Patches #PC #PS3 #Splash Damage #Xbox 360


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