dark        
spacer

Brink dev: 1% of games shouldn't make 99% of the profit

0

Brink developer Splash Damage has criticized the near-monopoly that certain games have on the market, lamenting the state of affairs that sees a small fraction of titles rake in the majority of the money. According to the studio, this hampers innovation. 

"1% of the games make 99% of the profit, leaving everything else to wither on the vine," said Splash Damage's Richard Ham. "This can be bad for innovation. We've got to find ways to get people interested in some of the other stuff out there, because a lot of it is REALLY good and deserves to succeed, otherwise risk-taking will become rarer and rarer."

A fair enough point, but I think Ham isn't considering something. Those games in the 1% typically ship with an online mode that works at launch. Maybe Splash Damage could learn a thing or two from them. 

Yes, I did take this story just to make a bitter cheap shot after being unable to get online with Brad last night.

Developer Pop Quiz [MTV]


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Jim Sterling
Jim SterlingThank God   gamer profile


 



Filed under... #Bethesda #Brink #Developer stuff #First-person shooter #Money #PC #PS3 #The almighty dollar #Xbox 360

READER COMMENTS LOADING BELOW...


LET'S KEEP THE COMMUNITY GREAT


You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!