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Branching dialogue won't alter Uncharted 4's ending

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'We're not making Mass Effect'

Naughty Dog's trying something new with Uncharted for its fourth major installment in that it's making use of branching dialogue. It's granting players with a certain degree of autonomy, a feature that's often associated with role-playing games. Don't expect this new freedom to have much impact on the story arc, though.

In an interview with Eurogamer, creative director Neil Druckmann says that stressed that Uncharted 4 has a "very specific story," one that can't be altered through various dialogue options. "We're not making Mass Effect," Druckmann said. "It has a very specific ending that's very definitive to the franchise."

This all sounds right in line with the long-maintained assertion that this game is being used to permanently write Nathan Drake out of the series. Death is presumed by many, but not a given. Whatever his fate, know that nothing you do can change it.

Naughty Dog's Neil Druckmann on why Uncharted has to end [Eurogamer]

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Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more + disclosures


 


 


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    Filed under... #Action #Naughty Dog #PS4 #Uncharted

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