Borderlands console patches going live soon … real soon

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It’s a real bummer that some people are experiencing a wide variety of technical issues with Borderlands on both PlayStation 3 and Xbox 360. I was lucky enough to not run into any of them, but from the sound of it, a fair few are deadly. Never a good thing for a time-sucking game such as this.

Over on the official Gearbox forums, there’s an update on the status of the console patches. The good news is that the updates will be here soon enough.

The 360 version is getting its patch first — look for it tomorrow at 2:00 AM CDT. As for the Borderlands PS3 update, you can plan on it arriving (also tomorrow) at 11:00 AM CDT.

Look after the break for the two lists of fixes, and if there is anything you’ve encountered that’s not on them, let Gearbox know by going here.

Xbox 360 update notes:

  • Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
  • fixed a bug in which players gibbed in arena combat disappeared
  • fixed a bug which caused the dollars counter to spin continuously
  • fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
  • Weapon mapping to the D-pad should no longer reverse left and right
  • various localization and other text and tooltip corrections
  • The introductory quests with CL4P-TP should now always progress properly all the time
  • Lilith’s Phase Strike ability now works as intended
  • Load times have been improved

PlayStation 3 update notes:

  • Load times have been improved
  • Lilith’s Phase Strike ability now works as intended
  • The introductory quests with CL4P-TP should now always progress properly
  • fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
  • Weapon mapping to the D-pad should no longer reverse left and right
  • fixed a crash when ejecting the disc during the autosave warning splash screen
  • Players in a lobby should no longer experience long loading when starting a game after one player leaves
  • A bug which caused players and other things in the world to appear incorrectly on clients in networked games has been fixed
  • fixed a bug in which players gibbed in arena combat disappeared
  • Changed how space required for saves is calculated
  • fixed a bug which caused the dollars counter to spin continuously
  • various localization and other text and tooltip corrections

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