Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 

 

Boomerang action in Super Mario 3D Land

0

In the past week, I’ve played an inordinate amount of old school, side scrolling Mario games, so the transition into 3D -- again -- was a bit jarring for me. Once I gained my bearings in the face of this extra dimension, I gave Super Mario 3D Land a go for the first time.

My time with the game was brief, consisting of two worlds of play, but I can offer some details on a new suit, a Legend of Zelda-inspired world and a bunch of colorful screens. Interested?


The article continues below. Login to skip ads, get faster mobile, and dibs on betas
 
 

Super Mario 3D Land (3DS)
Developer: Nintendo EAD
Publisher: Nintendo
Release: November 3, 2011 (JP) / November 13, 2011 (NA) / November 18, 2011 (EU) / November 24, 2011 (AUS)


Our most recent Super Mario 3D Land preview went in-depth covering the game, so, given the brevity of my hands-on time, I’m here to deliver some quick hits.

In the world I started in, I found Mario clad in a blue Koopa shell and a helmet, the trappings of Mario’s boomerang suit. The boomerang, as a projectile, is essentially a slower and wider fireball with less range. It was cool and I’ll always take the security blanket of a power up, but I had much more fun when I came across a fireflower, or just jumped on enemies’ giant heads. Plus, the helmet looks a bit goofy on Mario, making him look much less adorable than he did in New Super Mario Bros.’s blue shell. Speaking of adorable, the tiny, sans-power ups Mario, who is faster and a more adept jumper than chunky Mario, is also adorable.

Along with the new, of course, there was a healthy mix of old, and some elements, like red coins, that hark back to past Mario titles. I came across a neat button in the first level that just screamed to be pressed. Doing so produced a string of music notes that played the Super Mario Bros. theme song when collected in fluid succession. As mentioned in our previous preview, Tanooki leaves have run amok in Super Mario 3D Land and every enemy seems to have a plush, fluffy Tanooki tail stuck to their bum, which is absolutely adorable.



The second world I played was a throwback, but this time to Nintendo’s other flagship title, The Legend of Zelda. I was a bit confused when I was told that the world would be Legend of Zelda inspired, but it all made sense upon arrival. Surprisingly, the camera shifts to a more top down perspective and the world was sectioned off into rooms similar to those you might find in an original Legend of Zelda dungeon. It was a novel mash up and such levels could prove an interesting change of pace if there are more of them -- I’m already pining for some 2D, throwback levels.

While I was impressed with most elements of the game, including the diversified enemy types I came across in my brief hands-on time, I was a bit surprised at how short the two levels I played were. Perhaps there is cause to go back and discover all the little secrets the levels hold, especially in the rooms I left unexplored in the Zelda-inspired level, but the brevity of the levels left them feeling unfamiliarly bite-sized.

The gameplay, aesthetic, and sound in Super Mario 3D Land are resolutely Mario. The game looks gorgeous and crisp and the tracks bring back all sorts of fond memories, though something did strike me as off with respect to Mario’s voice. Nostalgia is bound to make longtime fans giddy while the fanciful, vibrant world is poised to enrapture legions of new fans. What these two camps are sure to bond over, aside from having a rare piece of compelling 3DS software, is the expertly crafted gameplay we’ve come to expect from the franchise. That and the adorableness that is the Tanooki tail.

 

TwitterRedditEmailFacebook
 
Steven HansenFeatures Editor // Profile & Disclosures
Fronts3349Posts84Blogs 7Following22Followers119

Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more


 



On Destructoid: Super Mario 3D Land   (7)   From our game database:

  • Super Mario 3D World was designed with the New SMB crowd in mind - Jordan Devore
  • No Mario Galaxy 2 on 3DS because Mario would be a 'speck' - Jim Sterling
  • Super Mario 3D Land sells a metric buttload in Japan - Jim Sterling
  • Review: Super Mario 3D Land - Jim Sterling
  • Video how-to: Infinite 1UPs in Super Mario 3D Land - Jordan Devore
  • Boomerang action in Super Mario 3D Land - Steven Hansen
  • Super Mario 3D Land booms all up on your rang - Jonathan Holmes
  • Tanooki tails are all the rage in Super Mario 3D Land - Hamza CTZ Aziz
  • Tanooki keychain: Pre-order bonus for Super Mario 3D Land - Dale North
  • More related stories
    #3DS #GameStop #Mario
     
     


    READER COMMENTS LOADING BELOW...

    Please login (or) make a quick account (free)
    to view and post comments.



     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!

    spacer
     
  •