This is a new thing I'm going to do alongside my ZeldaQuest posts. I have a massive backlog. And I mean huge. I'd post it here, but let's just say that when I compiled the list it came out to about 43, and I didn't even get through my entire steam library before saying “fuck it.” I also love talking about the games I play, but usually the people I regularly talk to play different games than I do. Sure, we all played Bastion, Skyrim, and Skyward Sword, but No More Heroes? I'm the only one, and I don't want my ideas on the game to not reach anyone.
That said, I don't want to write these as reviews. I never wanted to write reviews, they are overdone and intended to sway the reader's decision to purchase a game. I would rather talk of certain mechanics or elements of a game rather than the whole thing. The ZeldaQuest articles just turned into a review segment, and I'm hoping they become just a bit closer to the format I'll be using here in later posts.
For any of you who have read my article on A Link to the Past, you will recognize this quote (I'm putting this here as an example of what I want to be writing about, not a shameless self plug or anything.):
“In the actual overworld though, there's also a huge contrast. The knights of Hyrule are attacking Link because they are being controlled by Agahnim, and he wants Link dead because he is a threat. In the dark world, nobody has any reason to attack Link. They are attacking him simply because he is there. Link doesn't belong in the dark world, and everything out there is trying to tell him that.”
That right there is what I want to write about, not “this game has tight controls” or, “the bosses are challenging and great.” I want to write about specifics. I want to say, hey, remember that part in that one game? Yeah, it means this, this, and this. I want to talk about characters, explore the implications of the gameplay mechanics on the story, and examine what about something made me love or hate it, beyond the obvious.
My first article is going to be on No More Heroes. So far I have three topics in mind: Travis Touchdown, how the game should have been made, and why this game makes me want to play No More Heroes 2, even though I was bored about 75% of the time playing the first one. There will probably be spoilers, and some of these articles may be long, but I'll deal with this on a case-by-case basis. I'll also split up the post into obvious segments, so if you don't care about Travis, you can just skip to the next section about how I think the game could have been a whole lot better.
I will still write about newer games too, but each idea will probably get its own post. Also, if I feel like writing about a game that I have already played, I'll probably call it “Reflections on Bastion” or something. (Speaking of which, I just came up with a great topic to think about for an article on Bastion... Hmmm... This one may be in the works soon.)
Anyway, I am incredibly excited for this. My No More Heroes post will probably be up later today or tomorrow, depending on whether or not I decide to go back to playing Link's Awakening tonight. I hope some people are looking forward to this as much as I am, because game theory is awesome, and I'd love to discuss it with you all.
LOOK WHO CAME: