*Please note that this is not meant to evaluate how fun this game is, but rather its educational merits and relevance to art history (and not necessarily precise historical accuracy, either).
The interaction be...
*Please note that this work was written for an audience that is not familiar with video games.
During the early 1990’s, marketing for video games began its sharp shift from the idea of “family fun,” embodied largely i...
Super Mario Bros. and Yume Nikki: Abstraction, Structure, and Gender
by Vanessa Leong (vlesditor)
*Please note, I wrote this with the intention of it being a preliminary thesis for my MA (Art History). Some of the language is very basic...
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