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WILD ARMS (one of the most important games of my life)

[font=Impact , sans-serif]WILD ARMS[/font]

[font=Times New Roman , serif] It must have been around the year 1997 when I came home from purchasing another Weird Al Yankovic cassette and saw that my older brother David had bought a Sony Playstation. This was my first true introduction into 32-64 bit gaming. We did own a 3DO at one point a few years prior but I honestly didn't and don't consider an inferior console like that a proper “next-gen” example. [/font]
[font=Times New Roman , serif] I digress.[/font]
[font=Times New Roman , serif] My brother bought a few various games to go along with his new console, two of which I clearly recall were Slamscape and Wild Arms. [/font]
[font=Times New Roman , serif] Wild Arms indeed is one of the most important games in my life. I can clearly recall vivid events which occurred in my life merely because I happened to have been playing Wild Arms at that time. The default memory I have of this game however was when my brother had progressed a good five hours into the story only to realize we needed a separate accessory known as a memory card to record data. Good grief, that taught us to start reading directions.[/font]
[font=Times New Roman , serif] Even to this day and without a doubt into my final days, I will regard Wild Arms as one of the most iconic RPG titles of the late 90's. This game was the first to show me what 3D game play truly had to offer and the developers did it in such a familiar way. For example, the over world maintained your character's sprite form when traversing from one landmark to another similar to the early Final Fantasy games. The graphics and sound effects were refined compared to the prior 16bit era and so gave us a more polished sense of realism. [/font]
[font=Times New Roman , serif] Unconsciously, every now and again I find myself wanting to fire Wild Arms up and give it a good honest play through. I am well aware even while I'm playing it that it isn't at all well regarded and for good reasons, but that never seems to slow my pace. This game is more that just an early release for an old system to me, it's the game that kept me busy through some of the most cherished couple of years in my life.[/font]
[font=Times New Roman , serif] So, upon placing this game into your PlayStation and pushing the power button, you will quickly be serenaded with the beautiful sounds of the acoustic guitar. This right here is where it really takes me back. I remember sitting in the living room with my brother David watching the TV as the Wild Arms intro played out. The others in the house were in utter disbelief when they realized that the program on the television was none other than the introduction to our video game. Indeed, the idea of anything even resembling true full motion video being rendered through a video game console was a very foreign idea. This was the future, discs were the future, awesomeness was the future. [/font]
[font=Times New Roman , serif] The original Wild Arms confirmed my love of role-playing games and it did that only by maintaining the simplicity of it's predecessors. Not that it was an overly easy game by any means, just that the mechanics that made up the meat and potatoes of game play were warm and simple. Get it? Nothing about Wild Arms made you panic or become overly frustrated and it always at least left me feeling satisfied.[/font]
[font=Times New Roman , serif] When starting a fresh game in Wild Arms, you must first choose a scenario, a guy with blue hair, a guy with blonde hair or a girl with yellow hair. No, you literally don't know a damn thing about any of these three sprites to start off and you don't even know whether or not you're making a permanent choice. You never give it much thought though and most people I knew always started with the blue haired dude named Rudy. Next you go through hour long segments of simplicity, the goal being to teach you a thing or two about game play mechanics as well as explaining your character's background stories. The three main characters are honestly quite boring and forgettable but it never mattered to me back then and it still doesn't. None of the cast are very interesting anyway, the true reward is really within the experience as a whole.[/font]
[font=Times New Roman , serif] To be completely honest, Wild Arms could be compared to every RPG ever made before it with Final Fantasy being no exception. You have weapons and armor you can equip, random battles, monsters you can summon into battle, a story of how the world will end. We've all seen it before.[/font]
[font=Times New Roman , serif] I suppose what really sets Wild Arms apart from everyone else is the soundtrack. The music evokes the kind of feeling perhaps a western motion picture would. Lot's of different acoustical instruments give this game an almost unbeatable soundtrack. The dungeons and caves and towns and castles all have perfectly fitting musical scores which really help to bring the game to life. I could gush for hours about the Wild Arms soundtrack. It's really that good in my opinion, the kind of stuff that nostalgia is made off.[/font]
[font=Times New Roman , serif] As one might see, I have more sentimental memories tied to this game than anything else. In fact, I might even go as far as to say that if I had zero meaningful memories surrounding this game, I wouldn't give this game one lick of regard. I mean come on, there's literally a hundred others just like it right? A generic 30 hour lack luster experience which only set out to copy the more popular titles before it. But even while being aware of all this, this game means so much because it was the one that landed in our families first Sony Playstation all those years ago. Wild Arms will always be respected by me simply because it was the one game that kept me the most satisfied during the most innocent days of my life.[/font]
[font=Times New Roman , serif] I suppose one might expect me to explain in great detail the many mechanics of the original Wild Arms, why else bother writing about it if I wasn't going to right? My only true suggestion however is just to play it for one's self. Seriously, if you've ever played Earthbound, Final Fantasy, Lufia, Dragon Quest or any of the other highly iconic role-playing games then you've already familiarized yourself with the fundamentals of this game. Wild Arms is defiantly not a game I would recommend to all RPG fans even, but it is one I suggest all fans of the 32bit era to experience.[/font]
[font=Times New Roman , serif] It's quite funny isn't it? The places where we find our peace, our serenity, our nostalgia and our happiness. Video games are where I go to explore and re-explore how it felt to be so naive, ignorant of life and more than anything, stuck in the ever blissful mind set of the young.[/font]
[font=Times New Roman , serif] Wild Arms, the game that defined my spring of 1997.[/font]

[font=Times New Roman , serif]Jamison C.[/font]
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About trip300one of us since 6:00 PM on 03.08.2014

I write
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