In a recent mailbag session with Greg Miller on IGN, Tretton was asked why Sony has yet to support homebrew of any kind on the PSP. Jack's response was this:
"I think that is something that is in the works," he said. "We certainly see some of the stuff that has been done via homebrew, and it's incredibly creative. And I think we'd like to try and tap into that a little bit more."
Dave Karraker, senior director of corporate communications for SCE (as well as a 3rd nationally ranked clogsman), added:
...that moving forward with homebrew software has one main hurdle to cross -- figuring out how to support the new content without putting the PSP at risk [of piracy].
Personally, I think it's about damn time. While I think it's a bit ridiculous, and kinda funny, that as "new age" as the PSP is, more and more people want to use it to play old classics, it does make you wonder why Sony has taken so long to address it, and even so, all they really said was "they're working on it." They would be walking a very fine line too, considering that a majority of the homebrew hacks that are available for the PSP consist of emulators of older systems, most of which, of course, aren't Sony games. Finding a way to support this community without really adding more fuel to the long burning fire of game piracy would be taxing to say the least.
What I'd really like to see is Sony back independent game developers with getting their own homebrew made original titles onto the system. Being able to play Cave Story
on the PSP without having to do firmware hacks or game exploits
would be great, and a lot less hassle on the part of the consumer. Not to mention that getting behind homebrew in some aspect could help to push a few more PSPs out of the gamestores of the world, and in the end, isn't that what we all want?