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Gamplay + Story < Constant

A while back, there was a post saying the next Thi4f was going to be streamlined, including such features as Thief-O-Vision, and everyone lost their mind. �Not like when people lost their minds when we saw Snake-O-Vision in a midnight screening of Snakes on a Plane, but still. �Because that was an awesome event, and pretty much the only way to experience said film. �Rubber snakes were errywhere. �But the talking head from the article made a point that really resonated with me, and my paraphrasing is basically that it is necessary to somewhat streamline a game, because players don�t want to play the same section over and over. �Now obviously, some games perform this task incredibly well, see Super Meat Boy and Dark Souls, while for other games what he said is 100% true, like Spec Ops and Tomb Raider. �So what is the difference?

I dont just have plies of Dark Souls screencaps laying around....WHO TOLD YOU?

Zone 6:��NES Games

Of course, this doesn�t just include NES games, but it does give a basic idea. �Looking back at Megaman, Castlevania, Mario, Super Meat Boy, and (from the looks of it) Shovel Knight, �these games all had rock solid controls, expertly designed stages, and well thought out enemies. �These games devoted the entire staff to figuring out which enemy should be placed on which tile to, at first, encourage the player, only to later challenge the player. �This is all done at the sacrifice of story, but you never miss it because you are too busy feeling like a champ to care. �Unless you played with the Power Glove. �It�s so bad. �This is also totally where Rhythm games and the Souls series lives. �As I said above, Souls games have amazing lore, but overall, the story is pretty meh at the end of the day. �It is the rolling backstabs that really bring people into those, right? �Right? �This also includes all the tournament fighters, except maybe that Persona one. �That one is on watch..

Notable Examples: �Demons� Souls, Bionnic Commando, Megaman, VVVVVV, Street Fighter 4

So what do you all think? �Is my labelling of quadrants on the money, or way off base? �Do you think any game has really, really achieved something in the Golden Realm?
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About taterchimpone of us since 6:01 PM on 06.06.2008

My Belmont Run for Dark Souls can be seen


I also did a blind run of the DLC, which you can view

And here

I also covered the progress of building my own gaming PC. I had no experience, and overall, it wasn't all bad! If you are on the fence about it, I suggest you read about my efforts

And here

The series never had a part 3, because I was having waaaaay too much fun playing it. Suffice to say that it does alright these days.

Thanks for stopping by my blawg!
Xbox LIVE:Taterchimp


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