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Gamplay + Story < Constant

A while back, there was a post saying the next Thi4f was going to be streamlined, including such features as Thief-O-Vision, and everyone lost their mind.  Not like when people lost their minds when we saw Snake-O-Vision in a midnight screening of Snakes on a Plane, but still.  Because that was an awesome event, and pretty much the only way to experience said film.  Rubber snakes were errywhere.  But the talking head from the article made a point that really resonated with me, and my paraphrasing is basically that it is necessary to somewhat streamline a game, because players don’t want to play the same section over and over.  Now obviously, some games perform this task incredibly well, see Super Meat Boy and Dark Souls, while for other games what he said is 100% true, like Spec Ops and Tomb Raider.  So what is the difference?

I dont just have plies of Dark Souls screencaps laying around....WHO TOLD YOU?

Zone 6:  NES Games

Of course, this doesn’t just include NES games, but it does give a basic idea.  Looking back at Megaman, Castlevania, Mario, Super Meat Boy, and (from the looks of it) Shovel Knight,  these games all had rock solid controls, expertly designed stages, and well thought out enemies.  These games devoted the entire staff to figuring out which enemy should be placed on which tile to, at first, encourage the player, only to later challenge the player.  This is all done at the sacrifice of story, but you never miss it because you are too busy feeling like a champ to care.  Unless you played with the Power Glove.  It’s so bad.  This is also totally where Rhythm games and the Souls series lives.  As I said above, Souls games have amazing lore, but overall, the story is pretty meh at the end of the day.  It is the rolling backstabs that really bring people into those, right?  Right?  This also includes all the tournament fighters, except maybe that Persona one.  That one is on watch..

Notable Examples:  Demons’ Souls, Bionnic Commando, Megaman, VVVVVV, Street Fighter 4

So what do you all think?  Is my labelling of quadrants on the money, or way off base?  Do you think any game has really, really achieved something in the Golden Realm?
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About taterchimpone of us since 6:01 PM on 06.06.2008

My Belmont Run for Dark Souls can be seen


I also did a blind run of the DLC, which you can view

And here

I also covered the progress of building my own gaming PC. I had no experience, and overall, it wasn't all bad! If you are on the fence about it, I suggest you read about my efforts

And here

The series never had a part 3, because I was having waaaaay too much fun playing it. Suffice to say that it does alright these days.

Thanks for stopping by my blawg!
Xbox LIVE:Taterchimp


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