“Have fun storming the castle.”
“Do you think it will work?”
“It would take a miracle”
Wherein taterchimp learns that content creation is difficult
I watched the Megaman X Sequilitis again the other day, and because my mind has been 24/7 on the game, I started to think about the introduction to the game. To me, Dark Souls doesn’t actually begin after you have beaten Tubby and Chubby (sorry, everyone who isn’t past there...this is just step one). Up until that point, it feels like the game is constantly trying to teach you about the second half.
Teacher 1. The Asylum Demon.
Lesson 1. There are some fights that you cannot win...
Lesson 2. ...Until you are ready for them.
Teacher 2. Taurus Demons.
Lesson 3. Some fights have a gimmick.
Teacher 3. The Gargoyles.
Lesson 4. If faced with multiple opponents, prioritize one to make a fight manageable.
Teacher 4. The Gaping Dragon.
Lesson 5. Bosses aren’t your only problem. Also, never underestimate your opponent.
Teacher 5. Quelaag
Lesson 6. Pay attention to your surroundings.
The Iron Golem is your Midterm, and your final will be administered by Biggie and Tupac. Vote your choice of caption: "Who wants a bodymassa?" or "I would rather not"
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