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LittleBigPlanet, More Little than Big?


LittleBigPlanet made a big splash at last year's Game Developers Conference. People fell in love with the cutesy art style and the concept of "Play, Share, Create"; I was one of those people. However, after viewing the title's latest showing at the Consumer Electronics Show, my interest has waned a bit.

I was enlivened when I saw LBG at GDC 2007. One of the main reasons for this was because the game appeared out of nowhere. I think few expected Sony to unleash this game unto the world at GDC. What's more the game appeared very interesting, more interesting than any game I had seen on the platform. Sure, Resistance: Fall of Man was a great title, but LBP offered something different. It offered the ability to create your own levels, share them, and even play with your friends. Simply put, LittleBigPlanet was, in my eyes, revolutionary. For that, it won a fan. We were told to expect a demo in the fall of last year. I planned to finally take the plunge and purchase a Playstation 3 before the demo arrived.

I succeeded in my endeavor. But it doesn't matter if I got the console in March 2007 or at this very moment; my LittleBigPlanet hype died down significantly after waiting this long and after viewing the CES footage. I know games take time to craft and even more time to craft well. Nevertheless, it has been an excruciating wait. In all honesty, I wished Sony held off and revealed the game at this year�s GDC. That way the hype train could keep going strong. At this point, the game does not feel revolutionary anymore; it has lost its luster and damaged the interest of a fan.

Has anyone else felt the same way about LBP? Has the wait hurt your interest in the game? Or am I in a minority of one?
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About smellyeliteone of us since 9:41 PM on 11.17.2007