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ruicraveirinha's c-blog
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On the Tyranny of Fun

Videogame media’s sine qua non condition for a good videogame: being fun. If, and only if it is fun, can it be deemed a good buy, a prime piece of entertainment or what they would foolishly call a work of “art”. Sure, technologically adep...

 
 
 
 
 

Another for the Masses, a Mass Effect 2 review

Gears keep turning. Four years after its launch, “Gears of War” remains the template, the archetype, the defining game by which all revolve around. In this mere second in video-games’ development time, there have been dozens of video-ga...

 
 
 
 

Unrequited Love, a "The Void" review

“The Void” has us enthralled at first sight. An eerie melancholic soundscape fills the background, a strong feminine voice entangles itself in a haunting poem [adapted from our very own Luís Vaz de Camões], the screen swerves through the ...

 
 
 

Hail the King of Thieves, an "Uncharted 2" review

“Uncharted 2’s” introductory moments are an absolute marvel. Most importantly, they represent a clear break from traditional game design logic, showing off exciting new possibilities in terms what a video game can (should?) be. The game s...

 
 
 

Revisiting Horror, a Resident Evil (2002) review

Today, the name “Resident Evil” can only be associated with a modern brand of derivative military shooters. This is true regarding the main entries of the series – that slowly, but consistently, shed their adventure legacy in favor of fas...

 
 
 
 
 
 

From Russia with Cold, a "Cryostasis" Review

As western game development grows thick in its arrogance and nigh religious faith in the formulaic, and the far eastern dwindles in its inability to appeal to the new found world masses in any way but the mimicking of the western ways, on...

 
 
 
 
 

Ancient Lore, a "Dragon Age: Origins" review

Seldom have we felt such dismay and sheer disappointment when presented with a new Bioware title. Theirs is surely not the most consistent of libraries, but it would be a disservice not to recognize their continuous establishment of new ...

 
 
 

Brooding Emotions, a Heavy Rain review

Tempestuous weather, “Heavy Rain’s” leitmotif, serves not only as the perfect mood setter for the crime novel Cage is telling, but also as a fitting metaphor for how his game was envisioned and created: a whirling storm of conflicts and c...

 
 
 

Art vs Games…????

Last month, there was this heavy clash of discord on the internet surrounding Jim Sterling’s truculent hubris on artsy indepent games. As someone who appreciates indie ventures such as “The Path”, my immediate reaction was as brash as Jim...

 
 

About ruicraveirinhaone of us since 4:34 AM on 03.10.2010

Hi. I’m a critic of the worst kind (the ones who think highly of their opinions), so I apologize for sometimes seeming arrogant. Since criticism is a part of me, I love to be criticized; so you can have your revenge in the comments page. I myself, see criticism as the only way to improve oneself, so go ahead… just keep it civil.

I’m in love with videogames ever since they started to become a more “artistic” medium. I have little doubt that they are a new and exciting form of art, and will eventually replace cinema as the lead audiovisual medium for the masses. The videogame medium is still young and immature, but it is also bursting with creativity and new ideas, which makes it much more exciting than other mediums.

So, this is my game blog. Here, I will review games and write about games’ artistic trends, history and future. In my reviews, I will take a different approach than most media outlets and magazines. I will take a closer look into games’ art design, plot and narrative, level and gameplay design. The authors behind the games will also be a special point of interest. Graphics, length, and other aspects will be completely overlooked, since I find it ridiculous to evaluate art on a mere technical or value standpoint. Movies and records are never criticized for having small budgets, being too short or not being “fun” enough. They are evaluated for the quality of their workmanship, art, ideas and meanings. So should games.