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Link - "On Game Art, Circuit Bending and Speedrunning as Counter-Practice: 'Hard' and 'Soft' Nonexistence"

For theory heads and maybe Anthony Burch:

My roommate gave me this article to read the other day. It's an interesting (if dense) read about... well, it explains itself far better than i can. Of particular interest are the passages about Cory Arcangel's work and the methods behind this megaman 1 speedrun. It's probably tl;dr, but i found it pretty interesting. They also cite Tim Rogers' review of Earthbound, which i rather enjoyed.

Lemme know what you think!
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About protomarkone of us since 11:19 PM on 04.06.2008

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