In the not too distant future, the streets of Tokyo will be ruled by kids with rollerblades, forming gangs to find and fight over turf and marking their haunts with graffiti.
No, I'm not talking about Mark Ecko's Getting Up. No one is ever talking about Getting Up.
On top of the Graffiti Soul album, each area had its own special challenge modes that unlocked toward the end of the game, allowing players to flex their tagging, skating, and other in-game skills, if for no other real reason than to show off to their friends.
Smilebit's Dreamcast opus is a unique piece of work, without being super-weird like Suda51's creations, and it's a shame JGR didn't get more acclaim when its home system really could have used a boost. If you have a Dreamcast, you've no real reason not to track this game down, and if you have an Xbox 360, the semi-sequel Jet Set Radio Future is backwards compatible, and still looks amazing and plays well despite having a fair amount of years on it. It's a shame Smilebit seems to have fallen by the wayside, or else I would have some hope of the franchise seeing a resurrection on this console generation or the next.
Tomorrow, if I have time before my friends and I party down, I aim to wax poetic about the Dreamcast's fighter-friendly nature, something that seems almost genetic for Sega's disc-based systems. See you there.
The Gum in that cosplay pic looks awfully familiar, and if it is who I think it is, I should probably feel a bit weirder about checking out my friend's girlfriend than I actually do.
LOOK WHO CAME: