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Burnt flowers fallen: the tragic bitchotry of Lilly Caul

Telltale Games has been killing it, more and more so, with their point-and-click adventures over the years. Their takes on the Sam & Max and Monkey Island franchises have managed to stay true to the source material laid down in their original iterations, and their takes on licensed material such as Back To The Future and Jurassic Park have done some interesting things, some better than others. It's Telltale's latest darling, however, The Walking Dead, that seems to be turning more heads their way than ever.

The Walking Dead, as an episodic series, has been praised for a great many things, from its realistic and admirable portrayal of children, to its implementation of player choice in the story's progress, and should, arguably, be held as a benchmark for characterization in many respects. At the same time, there are some drawbacks, like unexplained bits of character background and occasionally disjointed jumps from character studies into heavily action-focused sequences, that can nag as one works their way through the game. Most of these, I've personally written off as simple drawbacks of the time constraints and central plot goals of such an episodic format. In the wake of my recent analysis of Home, however, I'm beginning to wonder if some things weren't omitted for the sake of letting the players' mind fill in the blanks.

Lee and Carley had been through a lot together, and whether or not I'd intended to initially, I'd given Carley reasons to be fond of me, and she'd had my back just as much the entire time. For whatever reasons, be they the ones I've inferred personally or something else off the books, Lilly saw fit to destroy that when it'd barely had a chance to even bud, and because of that, I was more than eager to destroy her. Not that I begrudge Telltale for any of it, mind you. Rather, I applaud their choices' ability to get such a rise out of me, and their writers' success in both developing a such a relationship that felt reasonable within the context they'd provided and their willingness to abort it for the sake of storytelling, rather than floating, even for a little while, the possibility that such a bleak future could even hope to have a Happily Ever After.

I would've liked to have had a little more time to see Carley and Lee grow together, though doing so could easily have made her demise even more poignant at best, or a cheap, obvious go-to dramatic trope at worst, but The Walking Dead handled this pretty well. The morals of the story, I'd say, are that all bets are off regardless of how close or not close you are with your associates in a zombie apocalypse, and anyone named Ben should be thrown off a bridge as soon as possible.
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About nekobunone of us since 5:17 PM on 06.29.2007

Hi, I'm Chris, though I've been going by nekobun and variants thereof for so long, I kind of answer to both anymore.

While I've kind of got my own thing going in the realm of indie coverage, at least in the form of playing through (and streaming) (and writing about) the huge backlog I'm developing of games gleaned from various indie bundles, I try to keep my more mainstream, game-related features here, as well as opinion pieces on the industry at large, out of mad love for the 'toid. When I'm not rambling here or trying to be clever in comments threads, you can catch me rambling on Facebook and my Twitter, and trying to be clever in the Dtoid.tv chat.

Now Playing:
360: Halo 4
PC: F.E.A.R.
SNES: Secret Of Mana

I suck at games: PEW PEW LASERS
Improving game communities: Collective consciousness
Nothing is sacred: These walls have torn my world apart
The wrong thing: Only cream and bastards catch them all.
Love/Hate: I love to hate -you-
Love/Hate: B(u)y the book
The Future: Is still what it used to be
My Expertise: Playing the race kart
Something about sex: Sex sells, but who's buying?
E3 Approaches: It's oh so quiet
Freedom: Together, we'll break the chains of HUDs
East vs West: We've got the empire
Handhelds: Graduating as 2000's Catchemaledictorian
Relaxation: Cheesy double Chief burrito
Online Passes: A spoonful of sugar
Peripherals: Many tentacles pimpin' on the keys
This is what MAGfest is all about
Beginnings: Put it on the pizza
Disappointment: Bad(vent) timing

Recap Topsauce:
It's Thinking: Could you quit playing with that radio, love?
Do the wrong thing: And do it right, for once.
Afraid to shoot strangers.
Not if you were the last junkie on Pandora
Is Jim Sterling servicing the video games industry?
Something About Sex: Unsafe at any speed.
Doing DLC right
Congress passes sweeping Elfcare reform bill
Bottom five healthcare systems in videogames.
Pushing my love over the quarter line.
When my life would depend on an eight point none.
Remember the heroes.
Every Journey begins with a single step.
It's all over now, bomber blue.
Being Social: We'll always have Rainbow Road
Labor Day: Of course you realize, this means wark.
Please, aim it higher.
There Would've Been Brawl: Show me 'round your eggplantcage.
Integration: A place for everything
Zelda Week: I guess this is growing up.
MAGfest: the (don't be an) idiot's guide
Promotions: The bees are alright
Now is the winter of on-disc content
This was supposed to be a dozen items about nekobun.
Without Slenderness, there's something missing.
Cheap tricks (and treats) don't come cheaper than free.
The legacy of the (unlikely) wizard.
Cheap Tricks II: Sugar rush boogaloo
Thank you, for bringing me here, for showing me Home.
Burnt flowers fallen: the tragic bitchotry of Lilly Caul
Red and blue, resolving into purple.
Xbox LIVE:nekobun
PSN ID:strictmachine
Steam ID:nekobun
Mii code:2610 8366 7890 1412


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