Hey guys. Hope this isn't too spammy a post! This is a screenshot from my first Unity game, Bound. It is a 2.5d exploration platformer with a silhouette art style, developed over 16 weeks as my final student project. It's my first large Unity project, though I have dabbled with other software before.
You play as Joot Lightray, a down on his luck explorer who has crash landed on an alien planet, and must use the native gravity altering technology to find a way to escape! The main gamepley hook is that for every Gravity Shard you collect (think Mario's coins or Sonic's rings) your jumping ability is ever so slighty increased. The more you collect, the higher you jump!
Like I say it's a student project I created whilst learning how to code, so it's still fairly buggy, but please check it out and let me know what you think!
The demo is free to download here: michaelarby.itch.io/bound
If you dont want to download, gameplay footage can be watched on vimeo here: vimeo.com/97774368
Critiques and feedback are welcomed! let me know what you think here or via twitter @michaelarby
LOOK WHO CAME: