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Why I Hate to Love Open World Games

“Open world” games are my guilty pleasure. Let me back it up a bit. To me, the most boring tendency of commercial games is the blanket use of violent conflict as a primary means of “problem solving.” “Hey, protagonist. We’ve got a pro...

 
 
 

Disappointment: Red Dead Identity Crisis

With a grand total of about 6 years of development, 800 team members involved, nearly 100 million dollars spent, and over 12 million copies sold, the numbers speak for themselves. I cannot emphasize enough that Red Dead Redemption is an o...

 
 

About locketheleiszone of us since 7:18 PM on 12.17.2009

Justin_Bailey

make the art, teach the kids.

https://clickbecause.net/