Sackboy continues his adventures, bringing them to the Playstation Vita with Little Big Planet PS Vita. Packed with its signature platforming and creative suites and dashed with Vitaís touch screen flourishes, Little Big Planet is now, competently, on the go. The fourth game in the series, Little Big Planet Vita takes most of its assets from Little Big Planet 2, using its moniker as a ďplatform of gamesĒ. It may use inspiration from its predecessor, but doesnít steal any ideas, taking a Vita focused stance instead of merely blending into the seriesí template, though it does shares the basic platform foundations based on fabrics. Your Sackthing can still move around the foreground and background of the diorama style levels, manipulating soft grab-able materials, while avoiding murderous obstacles like fire, electricity, and monsters harness these elements. It does well to shake out the kinks and get you familiar enough with the game and the Vitaís options to explore the Creative Suite.
Instead of being tacked in,Vitaís functions are weaved throughout the experience. There are new touch controlled platforms that are quite fun to use as your finger breaks the fourth wall to assist you Sackthing. They make faster paced levels frantic as youíll inadvertently slow down the rhythm by lifting away from standard controls to trigger each platform. Itís not any detriment, as they control and behave accurately to youíd imagination, but the inherent delay of reaching to the touch screen can works against the levelís intention, especially in the later experiences as you grind for the best ratings. Each new chapter reveals another new weapon, vehicle, or other device demonstrating the Vitaís additions to the series. They do well to show what can be achieved with some effort, as the entirety of the game is build using the Creative tools.
Many side levels use the Vitaís functions in spades. Most use interesting ideas of interpreting the system like tipping the Vita vertically or sharing the gamepad with a friend. Thereís a game simulating Whack-a-mole, an iPhone style complete with bottom button decal, table hockey, and others demonstrate any game can be created. Playing a world designated for expanded mini games, I would space out and forget what game Iím playing, only to remember its Little Big Planet Vita after Iíve pulled back to the menus, which shows the quality of these small installments. Itís quite easy to get lost in these bite sized levels as some are given entire storylines or multiple stages now that players are able to tie levels together to complete their ideas past one concept.
As Iíve been hinting, the community driving creative suite is still the core of Little big Planet. Literally anything can be recreated from classics like pinball and super mario levels to demakes like an Assassins Creed III level and everything in between. As is the case, the creative suite makes Little Big Planet virtually endless fun due to the constant stream of new entries from throughout the community. If you are unsatisfied with the selection of communal levels you can hop into creation mode yourself and build whatever should catch your fancy. It will still take you longer creating than playing your creations as the creator tool is quite a heavy experience, even with a lengthy tutorial. Thereís no excuse for looking past the creative and community sections as they extend the game ad infinitum. If you arenít the type to delve many hours creating something from scratch, the millions-plus community published levels on Little Big Planet are more than you could ever possibly play.
Taking the creative suite aside, Little Big Planet can be taken as a late tech demo explaining some of the things Sonyís handheld is capable, but avoiding the vast potential of the creative suite is also a fools errand, as it roughly serves as a impromptu App Store waiting to meet any possible whim. Itís not a game that could pull you to the Vita, but it if you already have the system itís hard not to recommend. Even if nothing excites you within the prebuild content there is bound to be something inside the community or creative sections that will grab your attention.