Video Game News



 
jordanbieber blog header photo
jordanbieber

Fantendo

Posts 0Blogs 10Following 19Followers 2


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

Developer's Diary - The Enemies of Dental Evolved

   0


The biggest thing that impressed me about Geometry Wars was the different behaviors all of the different types of enemies had. So as I developed my tribute to Geometry Wars I knew that this was a major component of the game that I wanted to mimic.

Like Retro Evolved, the enemies of Cavity Crusade: Dental Evolved start small and slow and continue coming in larger numbers and with more aggressive behaviors. There are 10 types of germs (or plaque) in Dental Evolved, and each will infuriate you in different ways:

Pawns: These are the first enemies. They chase you at a medium pace.
[color=orange]Heatseekers[/color]: This plaque will chase your tooth quickly and aggressively. You will need to quickly direct your fire on them or they will get you.
[color=yellow]Zombies[/color]: These plaque move slow and follow you methodically. Their slow pace often puts them just out of range of your fluoride cannons until they are too close for comfort. They also take more damage so they are dangerous if they sneak up close.
Splitters: This plaque is fairly easy to dispatch at first, but then they split into two smaller versions.
[color=violet]Jokers[/color]: These plaque try to gain position on you while constantly evading your shots.
[color=indigo]Kamikazes[/color]: This plaque will simply fly directly at you at top speed. They may easily miss, but they’ll quickly change course and dart at you again,
[color=brown]Dumpers[/color]: They rarely attack directly, but they lay down stones that are obstacles to you and your fluoride cannons.
Sinkholes: They attack fairly slowly but when destroyed, they produce a large vortex that will destroy anything in its path.
Ghosts: They attack fairly slowly but they can fly through barriers and other obstacles ensuring there is no such thing as a total safe zone.
[color=darkblue]Snipers[/color]: They aren’t interested in attacking directly. They will shoot their germs at you and keep their distance.

There are enough enemies to fill the screen and overwhelm the player with all the different ways the plauqe will respond to you. There isn’t as much creativity or variety as in Retro Evolved but there is enough to get some of the same feel.

Thus far I have outlined how I have tried to make a game like Geometry Wars: Retro Evolved. Dental Evolved will have some of its own features, however, namely a special weapons system. In my next post I will outline how you can upgrade your fluoride cannon or even pull out the floss to dispatch the plaque.

Cavity Crusade: Dental Evolved will be available at http://JackGames.com on Friday 8/29.
Previous Entry - Design Decisions Made
Login to vote this up!


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About jordanbieberone of us since 12:25 PM on 08.10.2007

Video games and other media are often accused of stunting the imagination, particularly in children. My goal is to show that software and media can be used to create immersive experiences that challenge and excite the imagination.

JackGames.com.
Mii code:7017 0795 9817 3786


 

Around the Community

Featured

Posts

Blogs

Support

 



Read Huge: Top Stories

Destructoid