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Late for Halloween, but yeah, whatever :)

So we just released a casual time-management game (for the casual gamers out there; i mean you do exist here on Dtoid, right?). Basically it's our macabre take on the bright-and-happy-service genre. I guess we're putting the "fun" back in "...

 
 
 

Global Game Jam 2012: Enclosure

This is my 2nd time to join our local (read: Manila) game jam (my first jam was two years ago, and last year I just helped organize the event). As always, it was a very memorable 48-hour game dev crunch time (crunch can be fun, too!) An...

 
 
 

Vivi, then not Vivi (a fan art)

Yeah, it's been three months since my last art update. Been very busy with a game due this October and I was just...well, busy. A few weeks ago I noticed some friends from the art department were posting very nice pieces of digital art fo...

 
 
 

At least try (LA Noire fan art)

After six long months of silence, a new fan art. This time for L.A. Noire: 10 cases in and I still don't know what to make of L.A. Noire. The technology's great, and so does its beautiful recreation of 1940s Los Angeles, but repetitivene...

 
 
 

No cake this Christmas (new fanart)

As part of an ongoing tradition to post something gaming-related every Christmas (as seen here and here), I made another fan art with Fat Princess as its theme. I know I'm a year too late, but better late than never, eh? I have a confess...

 
 
 

Colossal (art update)

While listening to Kow Otani's sublime soundtrack for Shadow of the Colossus, I remembered that I did a fan art for it almost 2 years ago: I was too proud of it then because of two things: 1) It was one of my first digital artworks using...

 
 
 

it's been a while (art update)

Busy with work, life, and the silly ideas in my head, and what happens? I start to neglect this adorable, little blog. I'm here to repent. Starting with a quick art: I've missed so many PS3 games during this hiatus that I don't where to ...

 
 
 

you complete me (a game idea)

Last month's game design challenge from GameCareerGuide.com was all about the iPad, and they were asking for ideas that would make a great game for the device. I wasn't even planning to join the iPad hype-train, but while doodling about dur...

 
 
 

when it rains... (art update)

I haven't had the courage to take another dive into the crazy-ass Philadelphia-ish world of Heavy Rain, mostly because I was barely impressed with how everything turned out in the end (especially with that guy), but partly because the chara...

 
 
 
 

GGJ'10: FTW

Okay, last post I promised that my Global Game Jam story will be concluded in the succeeding post, but due to a very interesting development, I'll keep the 2nd part on hold for now. Why, you ask? Because our entry, Crease, won both the J...

 
 
 

Global Game Jam: The first night

It's been an interesting night. Arrived late at the venue, and I missed all the talks from some of the master developers. I was so late, in fact, that a friend only texted me the theme (which I cannot reveal for time-zone reasons). When I a...

 
 
 

gamejammer

Tomorrow is a big day for me: my first Global Game Jam weekend and also the first time I'm gonna develop a game not issued by the company I work for. Ah, the scary taste of independent game development... Wish us luck! I'll post pictures...

 
 
 

GTA noob (plus art)

So I just started playing GTA IV -- my first GTA actually -- and 5 hours in, I'm still playing that darn thing. Good memories of Driver 2 came flooding back -- car crashes and all -- and they never get old. Anyway, this momentous event dese...

 
 
 

tough call (better late than never edition)

I remember a friend asking everyone on Facebook which of the 2 high-def consoles he should get for the holidays. That launched a good wall-full of fanboys and girls, telling him what to buy. Eventually he bought a PS3, since we're pretty mu...

 
 
 

oh, Y0j1mb0 (the unsolicited art)

Alright, this may sound strange, but when someone commented on my last post warning me of something... I got curious, so I clicked on Y0j1mb0's profile and saw amazing pieces of his alter-ego (on his banner and sidebar) from many artists...

 
 
 

Nothing against Nomura, but... (plus some random art)

Just a random art very (and I mean very) loosely inspired by Mario's underwater adventures. This was done yesterday (all ink!) when I can't power-sleep during my lunch break. It's a slightly different style from the usual stuff I did before...

 
 
 

let's pause for a break: Typhoon Ondoy

I know this is a gaming-blog and everything in between, but I just have to post this. I've been tinkering my other blog so until it's still broken (I forgot what "If it ain't broke, don't fix it" meant). Anyway, here goes. Maybe I haven't ...

 
 
 

what's the secret, 5th Cell?

I have to admire the Scribblenauts team -- coming up with the rumored 22,000+ items is indeed a gargantuan task to complete. Hell, compared to what I did below -- roughly 50 items overall -- took me an hour to finish. It's fun, sure, but it...

 
 
 

kid and edea (random quick sketch)

because of a nasty bout of non-H1N1 flu, I have to excuse myself from actual digi-sketching for days. now that I have my strength back (thanks to an overdose of medicines) I can return to my regular weekend schedule of random fan art -- sta...

 
 
 

a little pat in the back (the prequel)

Since I've been too busy to try to even think about any new topic tonight, I'll be using my last post as a jump-off point for yet another design-related blahblah. So, a little background: in an effort to stimulate the little group simply...

 
 
 

a little pat in the back (design edition)

GameCareerGuide.com has this bi-weekly game design challenge where people from (supposedly) all walks of life can send in their game design idea, then several of those sent in will be featured. It's a good way for us 'robot' designers to st...

 
 
 

little king's royal failart plus a couple of rants

Alas, a failed Little King's Story fanart. August is becoming one hell of a month, especially now that we're in a crucial deadline. And because of that (among other things), I give you a failart of royal proportions: Maybe after I'm done...

 
 
 
 

MadWorld...in color!

I gotta admire Platinum Games for doing away almost all color in MadWorld. It's just black and white (though with dash of red and yellow, too) and nothing else. It hurts the eyes at first, but by the first hour you'll be more distracted by ...

 
 
 

and the board says...

A little lighter After almost 3 months of not touching (or stepping on) the Wii Balance Board, I was again tempted to try it. You know, just to check how I did. And the latest report? I'm now around 126 lbs. Last time, I was hovering a...

 
 
 

chance encounter with the bargain bin books

Good catch I was just visiting a popular bookstore to have a couple of documents photocopied when my eyes wandered near the "Sale!" area. I saw a familiar face on one of the books and...wow, a 30-dollar book now on sale for just over 3. No...

 
 
 

damn commandos: new fan art

I've decided to make this fan art business a weekly thing for me, just to motivate myself to practice, practice, practice. This time, it's the Battlefield Heroes scene inspired by my countless encounters with those commandos. Even gunners ...

 
 
 

missing No More Heroes (plus new fan art)

I miss No More Heroes. I miss its nonsense. I miss its city. I miss the somewhat predictable boss fights. I miss its character design. I miss the cheap one-liners. I miss Travis' pad. I miss stroking that pussy(cat). I miss the uneventful d...

 
 
 

yo, beaches

Just got back from my family's annual trip to the beach. this one's taken by my cousin: and this one's by me: Summer is always fun. It keeps me sane even for just a weekend. No thinking of that wretched game design document I'm still ...

 
 

About garganrooone of us since 3:07 AM on 10.17.2007



garganroo is a game designer
garganroo uses this blog to post game art stuff, plus some general game topics that he stumbles upon.

PSN ID:mangnelson


 

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