Being a gamer during this gen has to be one of the best thing, in my opinion. We got some many amazing games, also we have finally seen how games can be almost movies. But, there is always a but, we as gamers may have been disrespected by publishers and developers. I repeat this is my opinion and I will try to see both sides of the issue.
My first disappointment has to be the quality of games, by this I mean the games that switched genres just to sell more. The most recently examples are Dead Space 3 and Resident Evil 6, both used to be horror games. Dead Space 3 just wasn't scary enough, it changed it's main core completely. Don't get me wrong, it was still a good game. I even considered it the best paced Dead Space, it always kept you on your toes, but the horror and survival elements were completely gone. Resident Evil 6 has only kept the name, because the franchise has really gone a different direction during this gen. The game is 30 or so hours long and they constantly try to scare you but they failed to nail the atmosphere. Not only that, the game just lacked any Resident Evil staples. The quality of games of some very important franchises has gone south, and why know the reason. Every publisher wants to sell millions of copies, but at what cost. Each year games are getting for friendly for consumers.
My second disappointment is DLC, when I first heard of this idea, my mind was blowned. I couldn't even imagine what developers could do to expand their games. Unfortunately, I was almost immediately disappointed, the DLC being released were map packs, this during the beginning of the generation. As the industry started growing, few games had interesting DLC, they were basically rehash of thing we have already seen during the full game. Now, among the next gen of consoles, it's sad to see that DLC has now turned into weapon packs, pre order incentives, micro transaction, season passes, even content that makes the game easier. Few games made good dlc, some examples are Borderlands, Star Wars the Force Unleashed, Dishonored, Fallout 3, Oblivion, they were at least not rehash. It makes me even more sad when DLC were locked into the game disc, for example Street Fighter X Tekken or Battlefield. We had to pay full price and then pay for DLC to expand our game, which ironically was already expanded when we bought the game.
Disappointment can be a harsh word, but when money is involved in the disappointment it suddenly takes another meaning. We gamers sometimes pay the price for bad advertising, and this is another disappointment of this generation for me. The most clear example is Dead Island, when the debut trailer released, everyone started creating their own take or theories on how sad and realistic the game looked. I have to admit the first trailer looked promising, I sure thought we would have our first zombie game with a great story.
Unfortunately when the game released, I was surprised by how different the game felt from the first trailer. Don't get me wrong, the game wasn't bad, but the game had no resemblance to the trailer. We got an open world rpg with some classes to choose from. The desperate struggle we saw in the trailer was just part of the level design in the game. Dead Island created a fan base because it is a really addicting game, well it's an rpg. Where was the desperation and survival seen in the trailer? Maybe I perceived the trailer and believed it was something else.
Dead Island got a sequel of sorts, called Dead Island Riptide which also had a similar trailer, but people now knew what to expect. Speaking of prequels, this gen had a ton of sequels and reboots. I can't really talk about sequels without mentioning Call of Duty, Black ops 2 currently the ninth installment in the franchise. Man are those a lot of sequels, surprisingly every sequels broke sales records of the last one. Assassin's Creed began in 2007 as a repetitive new idea, but when Assassin's Creed 2 was released Ubisoft really nailed the idea, and then again in 2010, and then again in 2011, and then again in 2012, and then again in 2013.
Some sequels weren't that sucessful, for example Duke Nukem Forever and Aliens Colonial Marines both "developed" by Gearbox. I feel sorry for the poor souls who bought those games at full price. But sequels weren't the only one dominating the market, recently we have seen prequels or reboots. Tomb Raider, DMC, God of War Ascension, Gears of War Judgement some of the more popular ones. Did we really need these reboots or sequels? Well, I guess publishers just didn't care. Some of these are really good, but others just felt like cash ins before the end of this gen. We also had the pleasure of having past gen games being coated with HD, mostly all of these were pretty good ones, but some like Splinter Cell Trilogy or Silent Hill Collection felt like the just grabbed the games and instead of having 3 disks, now we have them in one. They both felt unpolished and didn't age that well. At least we could relive those moments in HD.
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