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Bulletstorm is as Smart as No More Heroes

A swaggering, arrogant, childish shooter produced by Epic came out this year, but it wasn’t Bulletstorm. Gears of War 3 certainly fulfilled that quota, yet it was People Can Fly’s first title under the Epic banner that truly caught my imagi...

 
 
 
 

Arkham City Critique *Spoilers*

This is going to be a critique of Arkham City, not a review. If you want my opinion it’s a fantastic game which you need to play, 10/10 whatever, the following is supposed to be a proper look at the game. Spoilers abound, foresight into the...

 
 
 

Sonic Generations: Review

It’s been 20 years since Sonic rolled into the realm of games, and with him he’s brought us speed, clever level design and wonderfully imaginative set pieces. He has, however, also brought with him hideous 3d cameras, a host of annoying cha...

 
 
 

Obscurity: Living in a Neverhood

Some games deserve obscurity; titles of poor quality, of bad ideas and of low production values are rightly thrown onto the scrap heap of worthy ignorance. The Neverhood was never one of those games. It's quite upsetting, then, that I’m wri...

 
 
 
 

5 Reasons Why You Shouldn't Buy Halo Anniversary

Remakes and rereleases are in season, and it’s great to see best hits of the last generation get another chance to bedazzle new players and rekindle old flames with veteran ones. From Metal Gear Solid to Zone of the Enders, Ico to Shadow of...

 
 
 

Labor Day: How I Said Goodbye to a Dragon

The Playstation 1 era was tough. I was 11 years old, I only got a little pocket money a week, and I still don’t quite get what this “saving your money” is all about. Games were hard to come by, and if I wanted to buy them they needed to las...

 
 
 

Motion Control: Airpad, We Were Warned... (Humour)

“Do Not Mistake Motion for Action”. So go the words of the author Ernest Hemmingway, a man who wrote such classics as “For Whom the Bell Tolls” and “Enter Sandman”. Who knew how true his words would become in the realm of novelty video game...

 
 
 

Downloadables: A Cool Game for Attractive People

Strong Bad has been part of the collective conscience of my friendship group for years now. The lovable not-really-a-rogue has penetrated the sub-culture of the internet and gone on to be something of a poster child for the wonderful things...

 
 
 

Review: Ratchet and Clank: A Crack in Time

There are few games this generation that literally made me smile so damn hard my cheeks hurt. That is because I only just managed to get a PS3, a copy of Ratchet and Clank A Crack in Time and huge memories of my childhood back about a week ...

 
 
 

Review: Shadows of the Damned

My name is Garcia Fucking Hotspur, hunter of demons, and before you die I will carve my name into your flesh! Garcia is a badass. Nobody can deny that. The leather coated latino with a talking skull sidekick, a hot babe and a fucking awf...

 
 
 
 

Good Does Not Mean Fun

There is something that has been bugging me recently. I have a friend (don't all laugh at once) who insists that for a game to be good it has to be fun. Now, before we get any further, we need to define these two words otherwise I'll get in...

 
 
 

I'm Going to Pitch you a Game...

And you're going to listen. No, no excuses, sit there and listen. I want this game to be made, and I want to helm this game because it will make me rich famous and respected. All shall love me and despair. Basic Synopsis: Video game design...

 
 

About dunnaceone of us since 1:37 PM on 09.10.2008

Hello, I'm Lewis, I'm a lot like you, only I'm probably not.

I got into gaming as a child, when I was handed the portable version of crack cocaine, known colloquially as Tetris. I would spend hours trying to make blocks form lines so they would disappear never to return. At the age of 8 I had my first existential crisis as to what happens to blocks that disappear. My desire to avoid death has since made Wario Land 2 one of my favourite games of all time, as Wario was immortal and this stopped me questioning my own mortality. Pokemon too fitted into this realm of immortal beings where only fainting occurred after heavy amounts of electricity as opposed to permanent void dwelling.

After I graduated from the philosophical quandaries posed by hand held gaming I obtained a PS1 and fell in love with games like Spyro, Crash and Rayman 2, a game so deceptively fucking terrifying that I have reoccurring dreams about the giant spider. And the king of nightmares. And the robot pirates. I don't care what any of you say, Rayman 2 is NOT for children.

I have a deep love of humour in games, with some of my favourites being no More Heroes, Brutal Legend, Team Fortress 2, Portal and Super Mario Galaxy. Sometimes I like to play bad games too, such as Alone in the dark, which is as hilarious as it is depressing. I have aspirations to become a writer, comedian and maybe one day game designer, but such things are simply the wet dreams of a desperate teen. Odds are I'll end up working in an office chewing on pens longing to go home and half write a blog.
 
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