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Sonic Generations: Review

Itís been 20 years since Sonic rolled into the realm of games, and with him heís brought us speed, clever level design and wonderfully imaginative set pieces. He has, however, also brought with him hideous 3d cameras, a host of annoying characters, piles and piles of buggy messes and a hedgehog who drives a jeep and carries a gun. Mixed legacy? You bet it is, and nowhere is the schizophrenic nature of the series better displayed than in the historically minded ďSonic GenerationsĒ. Is the blue blur back to his best, or is this simply another false start?

Towards the end the game feels like it might be getting a little stale, so it stops. With only 9 levels, and only 2 Sonics to play them with, Sonic Generations is short, but rightly so. The challenges become a little more cumbersome and tricky towards the end, and the final bosses are a teeth gnashing nightmare, but they are at least beatable. With 90 challenges to play and time trial modes to master some players will get tons out of the end game, but most users will be satisfied to put down the game after the final foe is foiled. I certainly am, and itís an amicable separation, for £20 I felt I got what I paid for, and the game seems to breathe a sigh of relief that Iím asking no more of it.

As Sonic games go, Generations is a fun tribute. It remixes its ancestry but adds little to the series other than a recognition of when to bow out. Classic Sonic was fun to see again, but I doubt heíll be back and itís perhaps better that way, heís had his day and now itís his older, more jaded self that has to prove his worth. Modern Sonic is not redeemed by this title, and the later levels remind you that he still has his fair share of issues. But maybe he can move on, maybe someday weíll get that 9/10 Sonic game that blows us away. This, though, is not that game, but it seems it was never meant to be. Short, silly and satisfying, Sonic Generations is a snacky game, not an epic event, and itís nice to see something that knows its limitations. No melodrama, no over the top score, a fun run through the past of one of gamingís most contentious icons and then off home with a smile on your face. Itís a better tribute than it ought to be.

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About dunnaceone of us since 1:37 PM on 09.10.2008

Hello, I'm Lewis, I'm a lot like you, only I'm probably not.

I got into gaming as a child, when I was handed the portable version of crack cocaine, known colloquially as Tetris. I would spend hours trying to make blocks form lines so they would disappear never to return. At the age of 8 I had my first existential crisis as to what happens to blocks that disappear. My desire to avoid death has since made Wario Land 2 one of my favourite games of all time, as Wario was immortal and this stopped me questioning my own mortality. Pokemon too fitted into this realm of immortal beings where only fainting occurred after heavy amounts of electricity as opposed to permanent void dwelling.

After I graduated from the philosophical quandaries posed by hand held gaming I obtained a PS1 and fell in love with games like Spyro, Crash and Rayman 2, a game so deceptively fucking terrifying that I have reoccurring dreams about the giant spider. And the king of nightmares. And the robot pirates. I don't care what any of you say, Rayman 2 is NOT for children.

I have a deep love of humour in games, with some of my favourites being no More Heroes, Brutal Legend, Team Fortress 2, Portal and Super Mario Galaxy. Sometimes I like to play bad games too, such as Alone in the dark, which is as hilarious as it is depressing. I have aspirations to become a writer, comedian and maybe one day game designer, but such things are simply the wet dreams of a desperate teen. Odds are I'll end up working in an office chewing on pens longing to go home and half write a blog.
Steam ID:dunnace


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