Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 
dj-anon blog header photo
dj-anon
Posts 0Blogs 9Following 0Followers 5


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

DJNX's short Reviews: Fallout 3

   0
Fallout 3 is a game that is so big and open, that most of the time it cannot maintain its substance and style.

The grim post-apocalyptic world and the bizarre underground life presented during the first couple of hours of gameplay, where every choice seems to unveil more of the plot or change it to another direction, creates a very immersive experience. However, not long after you leave your underground life, the game becomes so big and loose that the core essence of the game dissipates and every choice you make is less relevant to the outcome of the game.

Fallout's 3 quests are trite, corny and sometimes simply boring and/or uninteresting. Having a whole world of monotonous errands, accompanied with slow and repetitive conversations with void characters doesn't really compel you to accept quests, which is what gives the game it's life length.

However, as an RPG, what really keeps you on playing is the compulsory urge to level up and improve your abilities and for that you need to kill things. That being said, the combat system in Fallout 3 is really fun thanks to the VATS system, the weapon repair system, the restriction of items to carry around, the health system which can get you sick with radiation or addicted to pills and other RPG mechanics, makes survival engaging.

But, since trying to avoid quests, that most of them take place inside dungeons (inside buildings, sewer systems, mines, etc) and not the wasteland, leaves only the quests that pertain to the core of the story, which renders the game very small and linear.

Big and open yet loose and trite or tight and small, but linear and short. It is up to you to follow the corny and weak side stories or adhere to the more concise and engaging central plot if you don't mind leaving the majority of the wasteland unexplored.

Was this fault of the writers and programmers or is it simply impossible to sustain the essence in a game this big?

---

Proofreading is welcome.
#Community    #reviews   
Login to vote this up!


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About dj-anonone of us since 1:13 PM on 04.05.2009

 



Read Huge: Top Stories

Destructoid