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LONG BLOG

Introducing RamblePak64 and What I've Learned

   0
It's been two months in the making, but I finally got it. Ladies and gentlemen, my very own web series, RamblePak64.



Creating this video has been an interesting experience. I didn't expect it to take as long as it has, and actually has me a bit intimidated for my future projects. It has also opened my eyes to just how many shortcuts I took in this project, and yet it still took me two months to put together. Capturing the game footage, writing the script, recording it, editing the audio and then cutting it all together into a sixteen minute video.

The most amazing aspect of it all is just how flawed it is despite all of that hard work. I had already learned this lesson long ago, but it seems to be a good idea to remind yourself just how much effort it takes to make something, even if it is terrible. It's so easy to look at less-than-perfect games and call the developers lazy, or speak as if they half-assed the project, but the truth of the matter is the people working on those games, or even movies, could have been working their asses off.

Fortunately, all of my flaws can be solved "easily". The technical side especially. I should have had my headset around my head instead of my neck while recording, for example. Or the footage looks sped up because I captured it at 24 FPS and yet rendered it at 30. While Windows Movie Maker has a lot of options, I'll probably create the title cards in Photoshop since the customization for that in Movie Maker is severely lacking.

What bugs me aren't the technical issues, though. It's the fact that you can tell I only wrote one draft of the script. As a result the "RamblePak64" title is appropriate. I have a thesis, but the structure of my argument is cluttered and all over the place. I try to be funny when, more often than not, the jokes fall flat or are poorly executed.

Most of all, however, I just can't stand the conclusion. I can't believe I allowed myself to finish with "those are some delightful feeling hooks". Gah! What the Hell? Was I just sick of recording by then? Did I not think "Man, that sounds awful, let's think of something different"?

Yet worst of all is the statement that "games aren't supposed to be immersive". This is the sort of quote that can easily destroy any credibility. However, it also allowed me to add a new episode idea to the list of ideas I have.

I already have several other episodes I plan on working on. The second one will likely be Silent Tutorials, but I also have Resident Evil 6, a Halo Retrospective, Resident Evil: Operation Raccoon City and, well, Immersion vs. Engagement coming down the pipes.

This was a good experience. A lot of hard work, and because I cut a few corners I've opened myself up to the criticisms of the Internet even more than usual, but I still can't help but feel proud of the final product.
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About ccesaranoone of us since 1:39 PM on 07.08.2009

After a little over a year's hiatus I have returned to the Destructoid Blog fold. Despite how thinly-spread my writing efforts have become, I still sometimes feel the need for a canvas in which I can sloppily splash the paint of my thoughts upon in hopes to have something resembling a thing.

So who am I? Right now I'm a writer over at GamersWithJobs, a blogger, a YouTuber and a Podcaster. I specialize in games analysis and criticism, and would like to use the Destructoid blog to share in some of my experiences working on these projects.

Note that I will be linking things I've been working on, but I will do so with the intent of embellishing on thoughts unsaid or detailing some of the work for any interested in also being content providers. Perhaps some of my experiences can help you out along the way.
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