More than that, however, the game was incredibly polished. Both of them, in fact. Darksiders 2
wasn't quite as polished as the first, but for as large as the games were there was very little in the way of bugs or glitches. Compare this to the broken state Bethesda
get away with and I'd say Vigil has a near perfect record.
isn't a high-selling IP. As such, no one is interested. Warhammer 40K
, Saint's Row
, Metro: Last Light
, even Homefront 2
. We know these games all have a market, or at least a potential market. That is what sets them apart, and that is also why those studios were sold. After all, it would just cost more to try and teach the code to a new team (you'd end up repeating Starcraft: Ghost
all over again). No one was after the studios, though. If they were, Vigil would have been purchased.
No, they were merely looking for IP, and the studios came along as necessity.
Our industry cannot acknowledge when a group of people do a job well done. The people that make the game are meaningless, in fact. In the eyes of the money holders, at least. Now we have Vigil saying goodbye
while the head of Platinum Games Executive Director Inaba mentions being interested in the IP "if it's cheap enough"
. A studio meant for scrotum crushing difficult action games is considering taking Darksiders
, a franchise that is not that kind of action game.
I had to drink tonight. I had to get some whiskey in me so I could be less depressed. It didn't work, as I never got drunk and I remain depressed. But I am just so upset to see so many good, talented people lose their jobs.
It is the implication of it all. Good games didn't sell well, and as a result a bunch of talented people that worked well together are now separate and out of a job. That, friends, is a tragedy.
Good-bye, Vigil. I can only hope you all come together some day, somehow.
LOOK WHO CAME: