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In Defense of the Analog stick

As a designer, for everything you're trying to allow a player to control, you need an input. From there, it's just a choice of how much fidelity of control you want each input to have. We've come up with more and more choices over the yea...


About awa64one of us since 3:24 PM on 03.12.2007

awa64 has been playing video games as long as he's been capable of forming complete sentences. Growing up, he played every genre and on every platform he could get his hands on. After getting a degree in Industrial Design, despite playing too many video games when he was supposed to be working or studying, he's developed a particular affinity for examining video game hardware and software from the viewpoint of a designer crafting an experience—though he still enjoys playing them, too.

He also has a tendency to overuse em dashes.