XCom: Enemy Unknown – G.I. Joes without the ridiculous PSAs, or cheesy names up for artistic Review.
The soundtrack to the game was helmed by Roland Rizzo, who had been with the series from the beginning. An ominous tone, and plenty of heavy synthesized notes are undeniably traced back to Michael McCann. The man responsible for Deus Ex’s cutting edge audial line up. Browsing through the base and picking out whether to research plasma rifles or cut open some asteroid-bound-butt-smacker has never felt cooler than when you’re doing it to this song. I’ll let the music speak for itself.
Obviously the moody and brooding tones match the feeling of the situation you face in that game for more than one reason. There are those who would argue that the music is drab and boring. I can tell you my pulse only QUICKENED when I ran across my third set of Floaters in one match only to have the battle drums bound through my system once again. There are definitely OSTs which are nearer and dearer to my heart, but Rizzo and McCann have made the noise that stands for dimming the lights, made the noise that sounds like flicking on the blue neon, and audibly transported me to a world where I am needed more than ever.
I believe to many people, XCOM is more than a game, it’s a calling. It’s a call that asks the question, is better to be feared? Or Respected? Then shoves an alien rifle in your mouth and blows your head off before you can mutter “bo-..”. XCOM demands that you play by its rules, and I can do nothing but respect it for that. It is a game that, in the wake of a newer generation of unforgivingly “hardcore” experiences, makes no mistake of letting you know, to “Remember, We, will be watching.”
Over and out.
Wait… no actually I have a joke.
And a question. Joke first though.
Okay. What do you call an extra-terrestrial who loves alcoholic beverages?
But I'm curious. What was your favorite enemy unit from the game? And which room of the base do you think it'd be easiest to hide a stash of 40 year old porno mags in? Your answers I salivate for!
Also, are you interested in reading a bit more. Here's an article complete with rather awesome video interview featuring Greg Foertsch himself! Ch-ch-ch-checkit!
Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam
Sorry for the extra step!
About anglorumone of us since 2:59 AM on 08.02.2012
My name is Bill Tate.
I will tell you a few things, I love video games. More importantly than that. I love video game ART.
(I'm actually still not sure if it's more important. I need to get some fact checkers in here on that.)
I've studied game art for a long time now. During my secondary education I considered working in the industry under that field as a career path. While I've determined that might not necessarily be for me, I will do something which I've developed sort of a knack for along the way, talk. I love talking to people, also I love talking to people about stuff. And what is more fun than to write and discuss the STUFF you love most?
So, long story short. I'm an art-nerd-man-thing.
If reading about the art direction for various video games and game industry trends interests you, then you're in the right place!
A little about me!
Top 3 games:
- Jet Set Radio Future
- The Elder Scrolls: Skyrim
- BatMan: Arkham City
Current Location: Tempe, AZ
Place of origin: Lakenheath, UK
Currently Playing: Deus Ex: Human Revolution
Feature in progress: Conventional Art: Trade Shows and colored spot lights - a study