The Year was 1990. The Berlin Wall had fallen the year prior, Germany was reunited, the guy above was actually relevant and in a little village in lower saxony, my parents got a visitor.
It was a friend of them whose name I can hardly remember. He was somewhat of a wunderkind when it came to everything IT-related so he chose a job in that field. One summer evening he visited my parents and connected something to the TV. I wasn't sure what it actually was, but he was excited, my dad was excited and my mom was at least curious.
Then he switched it on and 4-year-old me came to his first contact with something called "video games".
Now I guess alot of you guys have similar stories to share and well, it's not such a special one. What was odd, however, was the thing he that played those video games. Remember: the big crash of 1983 had nearly eradicted video games outside of Japan and even there, companies like Nintendo had their fair share of trouble. That's why they didn't call their first console "Gamebrick" (although it was basically just that) but "Nintendo Entertainment System" (or as it is known in Japan: Famicom. Family Computer). Nobody really wanted to commit themselves fully to this medium.
At least until the aforementioned NES came around and took the market by storm.
While consoles had a bad standing, home computers were up and coming. So naturally, many companies wanted in on the action. Thus we got all our Ataris, Amigas, C64s and so on and so forth. While those were the big ones, the on system I made my first steps in gaming on was something, that outside of Japan noone hardly knows.
Now I'm sure everyone will come up with "Oh yeah, I know" but in my experience, the MSX isn't really well known. So allow me to give you a short overlook:
The MSX was actually not a name for a system, but for a unified construction standard. Inspired by Microsoft, the head of Microsoft Japan, Kazuhiko Nishi started the project in cooperation with another company he was the director of: ASCII Corporation (you know...the maker of those awesome SNES Controllers with the Turbo-Buttons). Microsoft wanted to create a unified standard and so, when you look for "MSX", you will find a lot of different models from the likes of Sony, Hitachi, ASCII etc. etc. etc. Japan was in the middle of its economic awakening and the companies soared.
Although the "standard" was unified, the systems themselves differed. So any MSX can run any software, that's MSX-supported, but over the years, the whole "standard" got diluted to the point, where there were definitely "superior" models.
Mind you, there are over 80 (!!!) different models of the MSX. And this is just the first iteration. I'm not even talking about the MSX 2, MSX 2+, Do-It-Yourself MSX, etc.
So what was the thing that defined "unified"? The OS. In this case, we got a slightly advanced version of basic: MSX basic.
Yeah..."Basic" is the operative word here. But it wasn't just "Basic", it was MSX Basic. So what does that mean? IT'S EXTENDED (MSX = MicroSoft eXtended.
...yup, it's like "Blast processing".
You might have already noticed the fun thing. Microsoft was the initiator yet the USA didn't really get to know it.
As I said above, it was the time after the big video game crash of 1983...the MSX was released in 1983 so you can probably imagine why it didn't go so well. The US already had a home system with the Atari and the first Macs, so there wasn't really a market.
Japan, however, wanted something alike, so the MSX was born.
And since it came out two years before the Famicom, many a big japanese developer started releasing their games on this black box. Most notably Konami and Hudson Soft who both had an amazing output for the system (which makes it hard for me to critisize Konami with righteous arguments since they were basically my entrance into gaming).
But this is a GARME JURNALIZM-Site, so let's get to the juicy part. Which games were there? I'm not gonna hand out a top list, I'd rather give some insight into what games there were with some selected words for every title.
So on to my first video-game ever:
Rollerball (1984, HAL Laboratory)
Yup...a pinball simulator. Can't really say too much about it. It had some okayish ball-physics for the time and was "fun for the whole family"...no really: before my family and me got separated we used to dust off the old system and pop this in for a family-tournament at least once a year.
Galaga (1984, Namco)
My second game was this gem. Why do I call it gem? Because since 2008 there's an official version of this game on XBLA. A game, that was 27 years old at that time.
Namco struck gold, when they released Galaga in the Arcades back in 1981 and the incredible popularity worked in its favor on the home systems. Galaga got ported to nearly everything with a floppy drive and up to this day, it's still awesome. It's more active than Space Invaders yet immediately instinctive to play.
Knightmare (Konami, 1986)
You're welcome. What for? This song will forever burn itself into your ears and never let go. Think you saw this game before? Possible, since Squaresoft blatantly ripped this off for their NES-title King's Knight. IMHO, Knightmare is still the better title. It controls so fluently and once you're in flow, nothing will stop you (except those damn bats)
Comic Bakery (Konami, 1984)
Konami was seemingly in love with classic tunes since there is nearly no game of that era that hasn't a memorable song in it. What else can be said? You're a chef and and have to take care of raccoons, so that the customers can get their rolls in the morning and an owl can give you bonus because OF COURSE.
Lode Runner (Broderbund Software, 1983)
Well...it's Lode Runner.
King's Valley (Konami, 1985)
If you want a blueprint for "Spelunky", King's Valley has you covered. One hit deaths? Check. Traps? Check. Balls hard evading? Check.
Circus Charlie (Konami, 1984)
A favorite of my little sister because LOOK AT ALL THE CGA CUTE!!!
Athletic Land (Konami, 1984)
1984 was really a good year for Konami it seems. Athletic Land is proof of that. Again: simple premise, hard to master, as you progress through screens of increasing difficulty and questionable hit detection.
Hyper Olympics (Konami, *sigh* 1984)
He, who doesn't know this game and hasn't broken at least two joysticks hath no righteth to calleth himself gamer.
Time Bandits (Personal Software Services, 1984)
Licensed crap....not an invention of today.
Keystone Kapers (Activision, 1984)
Even though the MSX wasn't popular in the States, companies like Activision still ported some games over there. Keystone Kapers is an example of such and I can't count all the hours little me tried to capture gangsters and robbers in the several malls.
Yie Ar Kung Fu (Konami, 1985)
Fun FAct: My parents never allowed me games like Street Fighter 2, YAKF on the other hand never bothered them. This was as basic, as it gets. I mean: next to the directional input, you need ONE button. The attack than differs, according to what direction you press. Special Attacks? HA. There isn't even Multiplayer and if you hoped, you could play as "Wang"...no you can't. Only one character. Things got different, however, in...
Yie Ar Kung Fu 2 - The Emperor of Yie-Gah (Konami, 1985)
The direct predecessor. Released in the same year. More of the same? Nope. This basically did everything different. More sophisticated graphics aside, this iteration of the series had you battle through screens of smaller enemies until you reached the real boss-fight. Also, it featured a dynamic soundtrack and Multiplayer-Mode with several characters.
The Hobbit (Melbourne House, 1982)
One of the best known Text Adventures ever, of course, the Hobbit made an entrance on the MSX. Neither did I know, what the Hobbit was, nor did I understand that much but time and again I used this game to learn English.
Well, I could go on and on since I played a LOT of games on this system. For years, this was my go-to gaming system. Partly, because I didn't know that things like the Gameboy existed, partly because my parents were incredible cheapskates.
Of course I forgot some games like Metal Gear, Parodius or Bomberman (three franchises that started on the MSX) but this is mostly because I didn't play them or didn't have them. Those games weren't so easy to come by, even in Europe.
So I hope I could bring some light into this partly forgotten Corner of Video Game History with some games that the wee little Zer0t0nin enjoyed the most.