Two years ago I decided to read 120 Days of Sodom
by Marquis De Sade. I only made it halfway through the book before I decided not to finish it - the book was simply too disturbing to read. I thought I can handle the dark tale of four French libertines kidnapping a set of underage boys and girls. But to my surprise, I couldn't. You see, I have an ego; an ego of being undisturbed by anything. I would like to think my generation is the reason for this, and not because Iím insane. The film adaptation of 120 Days of Sodom
by Italian filmmaker Pier Paolo Pasolini had absolutely no effect on me. This supposedly ďcontroversialĒ and ďdisturbingĒ film simply hasnít aged well, not because itís bad, but because its shock value has been conquered by other films over the years. For instance, A Clockwork Orange
was set to shock you, but now, itís simply an average film with average violence Ė the violence doesnít have the same effect and in return the film suffers greatly for it.
Video games, like literature, seem to be the only shining hope of true violence and genuine scares, but as the years go by, Iím noticing games are following the same path as films - the desensitization of gamers is what I worry about. Itís something we should try to keep intact before itís ultimately gone.
This all goes to my point of gameplay replacing visuals in horror. Because gore has been used so many times, developers must find a different way of scaring you. In a way, I thank games like Dead Space
and Gears of War
, not because I enjoyed them, but because they encouraged developers to find a more creative way to scare the shit out of you.
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