Gaming News, Game Reviews, Game Trailers, Tech News



 
TriggerOfHel blog header photo
TriggerOfHel
Posts 0Blogs 6Following 0Followers 2


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

Dwarf Fortress Diaries: The Land of Myth, Day 01

   0
It was not my smartest decision. I had played Dwarf Fortress before, but all the promises of 'fun' had been dashed upon the rocks like a rose given as an insincere apology. Dwarf Fortress was not fun, but a confusing mess of micromanagement and menu navigation. So why had I come back? Perhaps it was pride, but I knew that I had given up before, and I wanted to be able to give it a second go.

This is the documentation of my dwarves' adventure into the wilderness.


The world seems so much more blocky from this far away.

This is the world of Angsturbuzong, a fragmented land of myth. Apparently. I decide that it would be best to settle my unseasoned dwarves in a warmer area, along a small, isolated mountain range. I'm no expert geologist, but I feel that they will be able to find the right raw materials here. I have made the mistake of placing my dwarves in a place without accessible wood before; dwarves can make almost anything out of rock, but rock doesn't make very good fuel.

The Eastern side seems to be the best, as there is a brook available for irrigation. However, cycling through the different map viewers, I realize that there are apparently some cliffs around this area, and a couple of especially dangerous drops. I sincerely hope that my dwarves don't have suicidal tendencies as I've observed far too many times. Perhaps there is a waterfall that will cause some mist, which dwarves apparently like. I eventually settle here, in this 4x4 area. The game warns that there is a potential for drowning all my dwarves in this area. I choose to ignore the warning.




Why does everything have to be so ominous?...

In preparing for my journey, I've gotten rid of most of the finished goods that are offered to me. Instead, I take only an anvil, a couple of picks for mining, an axe for woodcutting, and a generous supply of food and alcohol. Getting a sustainable food source is a pain, so I hope to survive off my starting provisions for a while. On top of that, I decide to get a little of each type of sand -- not because I need sand, but because sand comes in bags, and buying bags costs more than buying sand. Essentially, I've confused the merchant into giving me free bags. I also decide to bring two war dogs, as risking my first few dwarves against any form of enemy isn't something I want to do. To tether them to my fortress' entrance, I bring two ropes. Lastly, I reluctantly bring a single cat to keep vermin out of my food supply. It's not that I don't like cats, it's just I've had terrible things happen to me.


Beasts? No one said anything about hungry beasts...

My early game goals are going to be pretty simple. Because my woodcutter and furnace operator is also my fisherman, I want to establish a replenishable food source outside of fishing before I get my metal industry going -- that way my woodcutter won't be stressed out with too many jobs at once. In order to do that, I'm going to need a farm. This is perhaps the most annoying thing to try and do early game, and probably my second-least favorite thing about Dwarf Fortress -- the first-least favorite being the management of new arrivals, but we'll cross that bridge when we get to it.

First thing's first: I have to dismantle the wagon that they came in for wood. Keeping the wagon is pointless, considering your dwarves never go anywhere that's not on the map. Immediately I remember why I don't enjoy playing Dwarf Fortress that much: dwarves are stupid. Everything either needs to be done for them or they need to be told directly what to do. For example, early in the game, you'll realize that your dwarves will simply leave all their supplies from the wagon on the ground where they fell unless you designate a stockpile for them to keep it in. If you don't stockpile your food, it gets eaten by wild animals or rained on.


My baldest dwarf laments the lack of an actual water source. Turns out the brook is dry.

I tell my miners to get to work digging out the new house, and they immediately strike sapphires. This would be fantastic news if I had a use for them right now. It just started raining and my food is still outside; the last thing I need is sapphires. At least the rain is filling the brook up again, looks like I just might save the farm after all.


To be continued...
#Community    #Indie   
Login to vote this up!

LOOK WHO CAME:


TriggerOfHel   


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About TriggerOfHelone of us since 10:18 AM on 01.11.2011

Starting with the Gameboy, Matthew Lane has been playing games since before he could read; playing until his hands would literally sweat and he would have to wear socks on his hands.

Known for his ability to emulate 'turbo' button pressing without a turbo controller and that one time he won a Mortal Kombat tournament at that one sleepover when he was 11. His gameplay ability has also been recognized by independent game developer, Team Meat.



His other hobbies include acoustic guitar and tabletop gaming -- just not 4th Edition. Ugh.
PSN ID:Nightblade36
Steam ID:TriggerOfHel


 

Around the Community

Featured

Posts

Blogs

Support

 



Read Huge: Top Stories

Destructoid