Witches (early development)
To Be Announced/None
Xbox 360, Playstation 3, Windows PC
Target Release Date:
To Be Announced/None
Development stalled or cancelled (developer filed for bankruptcy)/Searching for Publisher
Title image for Eternal Light. What Is This Game?
Eternal Light is a medieval hack n’ slash/adventure game by little-know Spanish developer, Revisitronic. The game takes place in a dark medieval fantasy setting, and stars three scantily-clad female warriors, tasked with destroying “The Beast” and his army of demonic minions. The game looks to employ old-school hack n’ slash adventure gameplay, with some dungeon-crawling aspects. The developers have placed an emphasis on the game’s co-op aspects, and say that it will offer co-op for up to three players. The game is currently without a publisher and, with Revisitronic having reportedly filed for bankruptcy last year, possibly without a developer, as well.
Eternal Light is all about medieval babes slaying ugly demons. History/Background:
Eternal Light was announced way back in August 2007, and since then, details on it have trickled out here and there, but have been rather sparse. Originally, the game went by a different title: Witches. Under development by the little-know Spanish developer, Revistronic, not very much was know about what this game actually was; what was apparent from the few screenshots were the game’s dark medieval setting, and that it seemed to emphasize the sex appeal of its female protagonists. Eternal Light was originally known as "Witches" when it first appeared in 2007.
Revistronic was a relatively obscure developer, themselves: details on the developer are rare, and their previous releases few and far between; including an all-but-forgotten 1996 PC adventure title, “Three Skulls of the Toltecs” and a couple of equally overlooked 2003 PC releases: Rocko’s Quest, and Wanted: A Wild Western Adventure. Revisitronic had released a few titles in the past, but none met with much popularity or success.
Revisitronic was quiet about Witches until late February/early March 2008, when a teaser site for the game showed up, and they finally opened up about it to the press, releasing more screenshots, a teaser trailer, and some specifics and details on the game itself. “Witches” was to be a third-person hack n’ slash adventure game, with an emphasis on co-op, deep combat systems, and (seeing through all the fancy wording used to describe it) sexy medieval women kicking ass. Revisitronic seemed confident about the game, and that its premise would be both appealing and successful.
Revisitronic finally released details about "Witches" around Feburary/March of 2008, but the game dropped off the map quickly afterwards.
The press was relatively positive about the game, but once again, Witches dropped off the map. It finally resurfaced in October of 2010, when Revisitronic released a few videos of it on their website and Youtube page, including gameplay footage and a more formal trailer, under what was apparently the game’s new title: Eternal Light. However, the game must have been forgotten at this point by the mainstream gaming press; while the videos turned up in October 2010, they didn’t make their way to most mainstream gaming news sites until February or March of 2011; if at all. In fact, GameFAQs still has yet to update their listing of Eternal Light with its new name; on their website, it's still listed as “Witches” as I write this.
http://www.youtube.com/watch?v=PCdgZ9PowJI&feature=plcp Witches returned as "Eternal Light" in late 2010/early 2011, with this almost humorously provocative trailer(above), as well as a couple of gameplay videos (below). http://www.youtube.com/watch?v=bq46ifZbElc&feature=plcp http://www.youtube.com/watch?v=DU0LB9Bm4b0&feature=plcp
Sadly, this marked the last word thus far about Eternal Light, and things are looking less-than-hopeful for the title. Revisitronic saw one more release in 2010: a WiiWare title, Fennimore Fillmore: The Westerner; a remake of their previously mentioned 2003 PC title, Wanted: A Wild Western Adventure, but things went downhill for the developer from there, it seems. Information on Eternal Light, and Revisitronic, is sparse at best, and no official word on the title has come out since early 2011. However, Revisitronic’s official website is currently down, and word is that they filed for bankruptcy in 2011.
With this in mind, and no further word about Eternal Light since, the game’s fate seems to be in limbo at best. It’s a shame that Eternal Light may never see that light of day, too, because, while the game was probably destined for some level of obscurity regardless, what little previews, screenshots, videos and information were shown by the developers hinted at a game that may not have been revolutionary, but probably would have been a lot of fun.
The Game: What’s It All About?
Eternal Light, as mentioned, was/is to be a third-person hack n’ slash adventure, with what appears to be some dungeon crawling aspects. Taking place in a dark medieval fantasy setting, the game was to star three female protagonists by the names of Tempest, Shadow and Fire. With the option of three-player co-op gameplay, the players are tasked with slaughtering the satanic minions of “The Beast,” and ultimately bringing an end to his reign of terror over the land. Eternal Light promises cooperative demon-slaying for up to three players.
There’s no avoiding that much of the appeal emphasized by the developers was what many would consider superficial or even exploitative; the main points emphasized were pretty much sex appeal and violent combat, and the game can't be discussed without bringing these up.
The main draw of Eternal Light appeared to be its three half-naked female protagonists, and its previews and almost humorously over-sexualized trailer made no bones about it. This was a game about three medieval babes massacring the hordes of darkness, and looking good doing it. Tempest, Shadow and Fire are all clad in what looks like armored lingerie, while holding big, badass weapons, casting deadly spells, and maybe taking themselves a little too seriously for how they’re dressed. That said, the ladies of Eternal Light still had an appropriately tough and no-nonsense look about them, and I dug their character designs in a way. Their faces aren’t overly pretty or feminine, and, regardless of what state of undress they’re in, they look like cynical, battle-hardened women up for a good round of demon-slaying. Half-dressed? Sure, but they still have some personality and toughness about them, too, and they’re scantily-clad choice of armor suits the game’s over-the-top, if superficial, appeal.
Previews and trailers have placed an emphasis on sex appeal.
Violence was the other half of the equation, and the developers made it clear that the combat was to be barbaric, brutal and similarly over-the-top to game’s sex appeal. With an emphasis on its “dark fantasy setting” and the ability to dismember your enemies and, apparently, even beat them to death with their own limbs, the violence was clearly targeting an M-rating, with the goal of being gory and visceral. The gritty, barbaric vibe of the game had an appealing look about it as well, and what few monster and environmental designs have been revealed are reminiscent of something akin to Conan, or the PC/PS2 hack n’ slash adventure, Rune: Viking Warlord.
For some, Eternal Light’s exploitative, blatantly violent and sexual approach was, understandably, a turn-off; with many games progressively moving towards a mature, artistic mindset this generation, some would wonder if we really need a game so shamelessly targeting sex appeal and violence as it selling points. It’s debatable, however, I found myself appreciating the blatant, unpretentious and uncaringly shameless approach to sex appeal and violence which the game and its developers were seeming to take. While the game didn’t look like it was going to win any awards for class, it also wasn’t claiming to shoot for them, and the developers seemed to take a sort of pride in Eternal Light’s shameless emphasis on dark, medieval sex and violence. While some would criticize the game and its developers for their shameless approach, I somewhat appreciated it. The trailers, screenshots and general look and description of the game had a certain ridiculous, exploitative, semi-obnoxious charm in their shamelessness; like some so-bad-its-good B-movie. At least they knew what they were trying to make: a game about medieval babes and demon-slaying violence. You couldn’t criticize them for marketing it deceptively, that’s for sure, and what’s wrong with some mindless, over-the-top fun every once in a while? Eternal Light promised a dark setting and violent combat. How Will It Play?
Putting the possible controversy over sex and violence aside, there were actually a number of aspects about this title that not only made it eye-catching and appealing at first glance, but also could make for a genuinely enjoyable game. First and foremost, at the center of the gameplay was the combat, which the developers promised to be intense, varied and interesting. If early previews are to be believed, Eternal Light was to features battles ranging from small-scale encounters with a few enemies, to huge, epic-scale battles featuring over one-hundred enemies at a time. In addition to this, Revistronic promised “a spectacular system of tactical combat” which, if their promises came full-circle, was to feature not only the ability to use any object in the environment as a weapon, but also to dismember you enemies and pick up their own limbs to use as weapons against them and their brethren. I was immediately reminded, again, of the cult hack n’ slash adventure “Rune: Viking Warlord,” which allowed similar use of environmental objects and body parts as weapons; which, personally, caught my attention, being a fan of that particular title and its gritty, over-the-top combat. Outside the ability to use all sorts of objects and body parts as weapons, the combat sounded like standard old-school hack n’ slash gameplay, combining physical combo attacks with magical powers; not that that is a bad thing, mind you. I, personally, love a good, old-fashioned, ultra-violent hack n’ slash romp, and Eternal Light sounded as if it was poised to offer just that.
Brutal combat, including the ability to dismember opponents and use their limbs as weapons, is a point of focus in Eternal Light.
Eternal Light had some other interesting features the developers mentioned in the limited previews and press releases seen of it. Stages were said to contain enslaved prisoners for the players to find and rescue. This is all relatively standard fare, however, the interesting bit mentioned (though never much elaborated on) was the ability to add these prisoners to your party and, apparently, have them fight alongside you throughout the game. Details about this party system haven’t been expanded upon, but it was mentioned that your “leadership” skills would play a part in this; allowing you to save these comrades and gain their trust, or sacrifice them in battle. With the lack of elaboration on this, it could really just be a fancy way of saying “if you don’t protect your party members, they’ll get killed,” but the prospect of this idea is something that could potentially add an interesting element to gameplay.
Although only a few have been revealed, enemy designs look promisingly twisted and nasty.
Also promised were “fully interactive environments.” Once again, many games promise this and the exact meaning of it varies from case to case and can mean a lot of things. However, interactive environments in a hack n’ slash adventure can only serve to make combat more interesting. It was already detailed that environmental objects could be used as weapons, but if taken full advantage of, interactive environments can add a lot of potential and variety to combat; perhaps with breakable walls or structures, for example. Again, what these “fully interactive environments” would entail remains to be seen, but its holds potential to add even more variety and chaos to battle; and some mention of climbing and scaling things was made, so perhaps some acrobatics with come into play. All a welcome addition in any game of this type.
Environments look interesting, with a decidedly dark and gritty medieval style.
Outside combat, Revisitronic also stated that the game’s campaign would be about 12 hours long, and contain multiple endings based on the actions of the characters. Once again, with the lack of details on this, it’s hard to comment on it, but multiple endings based on player’s actions and decisions is an element not seen in most hack n’ slash titles, and would be a welcome and interesting addition that could add another level to the game beyond just brutal combat and sexy outfits.
Judging by the limited details released, it sounds as if some climbing and acrobatics could play a part.
Worth mentioning as well, is that Eternal Light featured at least two confirmed modes; titled Requiem and Arena. While, once again, the lack of details on the game make it hard to comment on them, it was mentioned that they would contain “four levels and 80 scenarios.” The length, size and nature of these levels and scenarios are completely unspecified, however, so it’s really anybody’s guess about them. Still, an Arena mode sounds like a nice addition; taking on challenges in a game like Eternal Light is a fun and natural addition and has an addictive quality, adding replay value to the game outside of its campaign. And while online was never officially confirmed, it can probably be assumed that a game heavily emphasizing three-player co-op would allow for said co-op to be played online. Although online wasn't officially confirmed, the game's heavy focus on co-op play would seem to make online a given, especially judging by the lack of split-screen in screenshots. Looking Forward……
Eternal Light seems like a potentially interesting hack n’ slash adventure, however, its troubled history and lack of attention, unfortunately, do not bode well for it. With Revisitronic’s fate looking less than promising, and no word on it being picked up by a publisher, there’s a very good chance that Eternal Light may never see the light of day, and simply fade into obscurity without ever being released. It’s always a bit sad to see this happen, and while I doubt Eternal Light would meet with huge success or have much impact on the gaming scene, it still looked like a charmingly over-the-top, ultra-violent hack n’ slash romp, with a certain likability to its shameless, over-sexed attitude. While most might call it superficial and exploitative, and many more will probably never even know it existed, I’ll be sad to see it fade away if it never resurfaces. Eternal Light probably isn’t going to break any new ground if it ever comes out, but it does look like an enjoyable “B-game” that is charming in its semi-obnoxious sex-and-violence appeal. Hopefully we’ll hear more from Revisitronic at some point in the future, or the game will get picked up by another publisher or developer. It might look low-budget, shameless and silly, but it also could be a lot of fun.
Eternal Light's fate may be in limbo at the moment, but if it ever sees a release, it could prove to be a fun and interesting title. Who Should Keep An Eye On It?
Fans of late-90’s/early 2000’s hack n’ slash action titles. Gamers with a thing for dark fantasy, ultra-violence, or ass-kicking babes. Or, of course, any gamers with an interest in the obscure; this title is about as obscure as they come.
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